ODE VS PhysX

Compare ODE vs PhysX and see what are their differences.

ODE

By apache

PhysX

NVIDIA PhysX SDK (by NVIDIAGameWorks)
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ODE PhysX
0 9
43 2,573
- 3.7%
0.3 0.0
- about 1 month ago
Java C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ODE

Posts with mentions or reviews of ODE. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ODE yet.
Tracking mentions began in Dec 2020.

PhysX

Posts with mentions or reviews of PhysX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-24.

What are some alternatives?

When comparing ODE and PhysX you can also consider the following projects:

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Box2D - Box2D is a 2D physics engine for games

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

Chipmunk - A fast and lightweight 2D game physics library.

LiquidFun - 2D physics engine for games