|-||about 1 month ago|
|-||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
We haven't tracked posts mentioning ODE yet.
Tracking mentions began in Dec 2020.
y'all forgot that NIS existed.
2 projects | reddit.com/r/pcmasterrace | 24 Sep 2022
PhysX has gone open source quite a while ago as well: https://github.com/NVIDIAGameWorks/PhysX https://github.com/NVIDIAGameWorks/UnityPhysXPlugin
Fallout 3: Game of the Year - Update 126.96.36.199 (The game no longer requires Games for Windows Live)
2 projects | reddit.com/r/pcgaming | 12 Oct 2021
What are some alternatives?
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Box2D - Box2D is a 2D physics engine for games
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Chipmunk - A fast and lightweight 2D game physics library.
LiquidFun - 2D physics engine for games