atom-tabletopsimulator-lua VS runninginproduction.com

Compare atom-tabletopsimulator-lua vs runninginproduction.com and see what are their differences.

atom-tabletopsimulator-lua

Tabletop Simulator scripting package for Atom. (by Berserk-Games)

runninginproduction.com

The website for the Running in Production podcast. (by nickjj)
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atom-tabletopsimulator-lua runninginproduction.com
7 13
34 41
- -
0.0 0.0
over 1 year ago about 1 year ago
CoffeeScript HTML
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

atom-tabletopsimulator-lua

Posts with mentions or reviews of atom-tabletopsimulator-lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-21.

runninginproduction.com

Posts with mentions or reviews of runninginproduction.com. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-11.
  • where can i get to know tech stacks of big companies other than stackshare(which seems to be incomplete often)
    1 project | /r/devops | 10 May 2023
    A while back I started a podcast around this topic: https://runninginproduction.com/
  • What are some of the best podcasts for developers?
    3 projects | news.ycombinator.com | 11 Dec 2022
    If there's ever a time to ask such a question, it might be this thread.

    Can I get some brutally honest feedback on a podcast I ran for 2 years (100+ episodes at once per week)) at https://runninginproduction.com/? It's a podcast focused on chatting with developers around how they build and deploy their web apps. It mostly focuses on the "why", tech stack choices, libraries, workflows, etc..

    In my mind I thought it was a good idea but it got so little listeners that I had to abort recording new episodes due to burn out since there was no path forward to ever sustain it by outsourcing the burn out inducing parts. I still think it's a good idea but I wonder where I went wrong.

    I tried everything I could think of. Guest variety from solo devs to bigger companies like Mux and Dropbox, audio editing to ensure the highest quality I could get for a remote guest<->host podcast with new guests having assorted mic qualities, moving a lot of "ums" and other fluff but not over editing things to make it unnatural, tags to quickly find tech stacks you care about and a ton of clickable timestamps with a summary of each show that's skimmable in seconds and tons of reference links.

    On paper it feels like I did everything I could do to make things "good", but in practice after 100 episodes I had like 200-300 listens per episode which made it no longer viable to continue doing since each episode was about 6 hours of end to end time (finding a guest, editing it, show notes, etc.).

  • Can you recommend podcasts for DevOps / DevSecOps ?
    1 project | /r/devops | 29 Nov 2022
    I chatted with 100+ different developers from 100+ different companies on how they build and deploy their apps: https://runninginproduction.com/
  • Is there a good place to hear devops STARs stories, especially cloud ones?
    1 project | /r/devops | 6 May 2022
    There's https://runninginproduction.com/ with 100+ assorted episodes with 100+ different guests talking about how they built and deployed their specific application.
  • Ask HN: Where can I see many examples of real companies' software architecture?
    8 projects | news.ycombinator.com | 11 Apr 2022
  • Learning Python
    8 projects | dev.to | 16 Feb 2022
    Running in Production
  • Where do you get your DevOps / Engineering Leadership Content?
    1 project | /r/devops | 15 Jan 2022
    I started a podcast around this topic a few years ago at https://runninginproduction.com/.
  • Show HN: Cleanvoice – Automated Podcast Editing
    1 project | news.ycombinator.com | 20 Nov 2021
    As someone who has personally edited over a hundred 1-2 hour podcasts with a new guest every time removing umms, ahhs, dead air and filler words is soul crushing. It has gotten to the point where after 2 years of running my podcast[0] I'm seriously considering stopping the show because I'm getting burnt out from editing and without sponsors it's not feasible to hire an editor, but even with the show making no money I would happily pay triple your asking price if I could click a button and have the problem solved in a way that matched a human's ability to edit out filler words.

    It really is the difference between being able to edit a 1 hour episode in 1 real life hour (editing at 2x speed) vs literally spending 5 hours to edit 1 hour when there's a lot of filler words or ums.

    In my opinion your "after" version doesn't sound natural. This isn't an attack on your service specifically, because the outcome is the same with all of the tools I've tried. I haven't tried them all but I did play with a few of them.

    For example in your case the pause between "Removing" and "filler" doesn't match the pace of the rest of the sentence and the transition from "very" to "time" has a very hard cut. This is also a 10 word clip that's about 6 seconds. If you listened to a 1 hour podcast episode that was edited things like this would be much more noticeable.

    There's so many intricate and subtle details around when and what to cut to remove these things in a way where it's not noticeable. Are there any paths moving forward in AI / ML that can lead to this being indistinguishable from being humanly edited?

    I debated deleting this comment before posting it because it's a combination of feedback but also saying the service isn't something I would buy but I think it's more beneficial to post this to show there is a real demand for this service if it can be executed flawlessly.

    [0]: https://runninginproduction.com/

  • never had a real app in production!
    1 project | /r/rails | 18 Oct 2021
    If you're interested in hearing how 100+ different developers manage their apps in production I have a podcast at https://runninginproduction.com/.
  • Are you running any type of Rails app in production? I'd love to have you on my podcast to talk about your tech stack, lessons learned, etc. There's already 90+ episodes
    1 project | /r/rails | 28 Jul 2021
    The podcast is at: https://runninginproduction.com

What are some alternatives?

When comparing atom-tabletopsimulator-lua and runninginproduction.com you can also consider the following projects:

luabundle - A library for bundling several Lua files into a single file.

hugo-blox-builder - 😍 EASILY BUILD THE WEBSITE YOU WANT - NO CODE, JUST MARKDOWN BLOCKS! 使用块轻松创建任何类型的网站 - 无需代码。 一个应用程序,没有依赖项,没有 JS

moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

writefreely.el - *Frictionless* blogging with Org Mode. No setup required.

hugo-importer - CLI tool for migrating Hugo content to Write.as/WriteFreely

moonsharp - Enhanced MoonSharp for improved Tabletop Simulator mod development

IntelliJ-Luanalysis - Type-safe Lua IDE — IntelliJ IDEA plugin

tts-types - Tabletop Simulator EmmyLua types.

se-unlocked - Software Engineering Unlocked Podcast