atom-tabletopsimulator-lua
luabundler
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atom-tabletopsimulator-lua | luabundler | |
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7 | 3 | |
34 | 24 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 2 years ago | |
CoffeeScript | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
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atom-tabletopsimulator-lua
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Dev environment for scripting?
Atom still works, if you follow those install instructions here: https://github.com/Berserk-Games/atom-tabletopsimulator-lua/releases/tag/13.2.0 Basically, you need to install the plugin manually now as the package manager doesn't work anymore.
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Atom/Lua script newbie
However, there are instructions for how to manually install the package now, which you can find here: https://github.com/Berserk-Games/atom-tabletopsimulator-lua/releases/tag/13.2.0 I didn't test that yet as I already have the package, but it sounds a lot simpler than the method you find and doesn't require any Git knowledge are usage of apm.
I'm just getting into TTS & wanting to teach myself LUA script & am following the instructions to install the plethora of recommended programs found here & I've made it to:
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luabundle - Webpack/Rollup for Lua (Library and CLI)
It powers the require() functionality in the official Tabletop Simulator IDE https://github.com/Berserk-Games/atom-tabletopsimulator-lua.
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
luabundler
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Has anyone tried to write a neovim config without using any plugins?
I wonder if a bundler would help? For example: https://github.com/Benjamin-Dobell/luabundler. I haven't tried it but in theory you should be able to point it at your home configuration and get a single file that includes it all.
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How-to: OPNsense + HAProxy + Multi-LUA
So short of trying to fix the code, of which most of us are not equipped to do, what can we do? Well, there is a really fun little tool called luabundler. This tool will analyze the Lua file you feed it, figure out all the dependency Lua scripts based on the require statements, and then wrap them all up in one self-contained Lua script! All we need is Node, the bundler, and the individual scripts.
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luabundle - Webpack/Rollup for Lua (Library and CLI)
There's also a stand-alone CLI https://github.com/Benjamin-Dobell/luabundler
What are some alternatives?
luabundle - A library for bundling several Lua files into a single file.
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
hugo-blox-builder - 😍 EASILY BUILD THE WEBSITE YOU WANT - NO CODE, JUST MARKDOWN BLOCKS! 使用块轻松创建任何类型的网站 - 无需代码。 一个应用程序,没有依赖项,没有 JS
moonsharp - Enhanced MoonSharp for improved Tabletop Simulator mod development
IntelliJ-Luanalysis - Type-safe Lua IDE Plugin for IntelliJ IDEA
tts-types - Tabletop Simulator EmmyLua types.
DistorteD - Ruby multimedia toolkit with deep Jekyll integration 🧪
plugins - OPNsense plugin collection
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
dotfiles-playbook - Ansible playbook with my ubuntu-based dotfiles
scratchpad - Random scripts and documentation I've written