atom-tabletopsimulator-lua
DistorteD
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atom-tabletopsimulator-lua | DistorteD | |
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7 | 12 | |
34 | 15 | |
- | - | |
0.0 | 8.5 | |
over 1 year ago | 4 months ago | |
CoffeeScript | Ruby | |
GNU General Public License v3.0 or later | GNU Affero General Public License v3.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
atom-tabletopsimulator-lua
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Dev environment for scripting?
Atom still works, if you follow those install instructions here: https://github.com/Berserk-Games/atom-tabletopsimulator-lua/releases/tag/13.2.0 Basically, you need to install the plugin manually now as the package manager doesn't work anymore.
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Atom/Lua script newbie
However, there are instructions for how to manually install the package now, which you can find here: https://github.com/Berserk-Games/atom-tabletopsimulator-lua/releases/tag/13.2.0 I didn't test that yet as I already have the package, but it sounds a lot simpler than the method you find and doesn't require any Git knowledge are usage of apm.
I'm just getting into TTS & wanting to teach myself LUA script & am following the instructions to install the plethora of recommended programs found here & I've made it to:
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luabundle - Webpack/Rollup for Lua (Library and CLI)
It powers the require() functionality in the official Tabletop Simulator IDE https://github.com/Berserk-Games/atom-tabletopsimulator-lua.
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
DistorteD
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Who invented file extensions in file names?
> If you have any resources on this topic off the top of your head I'd appreciate it if you shared them
I wrote a Ruby library that attempts to be good at this https://github.com/okeeblow/DistorteD/tree/NEW%E2%80%85SENSA...
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Ruby's Switch Statement Is More Flexible Than You Thought
Just a style thing. I find it less visually overwhelming when every statement that contributes a true/false is visually contiguous. You can see it in context here if curious: https://github.com/okeeblow/DistorteD/blob/NEW%E2%80%85SENSA...
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The Heisenbug lurking in your async code (Python)
I experienced a heisenbug exactly like this in Ruby when trying to `while case Ractor::receive`: https://github.com/okeeblow/DistorteD/blob/dd2a99285072982d3...
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News for Ruby 3.2.0
Here's one that sounds like exactly the sort of example you had in mind: https://github.com/okeeblow/DistorteD/tree/NEW%E2%80%85SENSA...
Disclaimer: mine :)
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Ruby adds a new core Data class to represent immutable value objects
This is the use-case for me. Here's an actual example of a Struct I will probably convert to Data in the file-identification library I've been working on. Right now they just have their `#to_a` overridden to disable some of their annoying automatic Enumerable behavior: https://github.com/okeeblow/DistorteD/blob/dd2a99285072982d3...
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Fun with File Formats
In addition to this resource and UK's equivalent (PRONOM/DROID, also mentioned in the linked post), I've found ArchiveTeam's wiki to be very useful for obscure file format details: http://fileformats.archiveteam.org/
The `shared-mime-info` database from freedesktop-dot-org is probably more worthy of contribution than these government-backed databases, at least in terms of number-of-end-users. New type definitions in their database will improve the entire Linux/BSD ecosystem (both desktop and server!) because it's consumed not only by fd.o's own `update-mime-database` utility but by many language-specific type-identification libraries too https://gitlab.freedesktop.org/xdg/shared-mime-info/-/blob/m...
…including (shameless plug) the new Ractor-based Ruby type library I've been working on in the wake of the `mimemagic` drama earlier this year: https://github.com/okeeblow/DistorteD/tree/NEW%E2%80%85SENSA...
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Building a Personal Website in 2021
I considered switching to Hugo a while back but ended up sticking with Jekyll for the extensibility, like a few others have said. I'm particularly interested in image thumbnailing and format conversion since so many of my posts are image-heavy. I often found that to be my biggest and most frequent barrier to writing since plain text only goes so far on the modern web.
In Hugo, every solution I've seen uses a custom shortcode or custom Markdown image template-rendering hook along with Hugo's build-in image resizing. Many posts even suggest converting image resources to different formats with an external tool. It does seem like the image handling situation in Hugo is improving since it just gained WebP processing support in addition to JPEG: https://gohugo.io/news/0.83.0-relnotes/
Jekyll plugins offer way more power than a shortcode ('include' in Jekyll-speak) can, like how the author of the OP is using Jekyll-Picture-Tag. I've been working on my own similar plugin to handle converting and embedding my site's images, videos, SVGs, PDFs, text files, fonts and weird retro computer formats, etc. For example I can embed an SVG using standard Markdown syntax like `![](somediagram.svg)` and get a tag with the SVG plus rasterized JPG+WebP+AVIF+whatever at multiple sizes all totally seamlessly: https://github.com/okeeblow/DistorteD
Very happy the existence of Hugo lit a fire under the Jekyll team to work on speed though :)
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Zola, A fast static site generator in a single binary
> It works at first, but you end up wanting to design your own custom SSG once you run up against something that goes against your mental model of how things should work.
There is a middle ground. I hit this point in Jekyll when I wanted Insanely Great image thumbnailing that no extant Jekyll plugin could provide, ended up writing my own tool to do that, but didn't want to duplicate the rest of Jekyll's functionality too. It's kiiinda hacky and I probably should propose the interface changes upstream if I keep doing this, but a very light monkey-patch lets my tool pretend to be a Jekyll::StaticFile that just happens to write out many separate files: https://github.com/okeeblow/DistorteD/blob/master/DistorteD-...
What are some alternatives?
luabundle - A library for bundling several Lua files into a single file.
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
hugo-blox-builder - 😍 EASILY BUILD THE WEBSITE YOU WANT - NO CODE, JUST MARKDOWN BLOCKS! 使用块轻松创建任何类型的网站 - 无需代码。 一个应用程序,没有依赖项,没有 JS
moonsharp - Enhanced MoonSharp for improved Tabletop Simulator mod development
IntelliJ-Luanalysis - Type-safe Lua IDE Plugin for IntelliJ IDEA
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
tts-types - Tabletop Simulator EmmyLua types.
slick - Static site generator built on Shake configured in Haskell