binaryen
DISCONTINUED
haste-compiler
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binaryen | haste-compiler | |
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9 | 4 | |
2,007 | 1,444 | |
- | - | |
3.4 | 0.0 | |
over 1 year ago | about 5 years ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
binaryen
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Options for a frontend of demo for a toy app
ghcjs is the way to go for you, and soon it might be asterius. i do not know how hard it is to set ghcjs up without a framework. but frameworks like obelisk (based on reflex-dom), shpadoinkle, and miso automate that for. i personally like obelisk for its functional reactive programming but it can get awkward and get in your way. so if gui programming is just a means to the end of this one small application and you are not really interested in it nor functional reactive programming, shpadoinkle or miso might suit you better. miso implements the elm architecture (also "TEA", "functional model view controller") and shpadoinkle implements something directly equivalent to the elm architecture. but shpadoinkle achieves more composable widgets by minimalizing the elm architecture. so i recommend shpadoinkle for its better concept although miso is more mature.
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hint: Runtime Haskell interpreter
Also, hint uses unsafeCoerce, and thus implicitly relies on an assumption about how values are represented at runtime. Namely, if a program P is interpreting an expression E of type A, hint assumes that the value of type A produced by the ghc interpreter has the same representation as the values of type A which are manipulated by program P. This is not guaranteed to be the case, since P has been compiled by the compiler portion of ghc while E has been evaluated by the interpreter portion of ghc. This means the ghc devs had to carefully craft their compiler and interpreters to match. When targetting the browser, a Haskell-to-js or Haskell-to-wasm compiler such as Asterius modifies ghc's code-generator so it produces js or wasm code. You would thus also need to tweak the interpreter so that it produces js or wasm values which match what the modified code-generator outputs. Or you could restrict yourself to the hint's less expressive eval :: String -> String API.
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M1Pro Woes
We found a post where someone had a similar issue (here), but the fix in that issue doesn't help: using `ar` from `binutils` causes link errors like this instead:
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Pandoc in the browser w/ lua (possible contract gig?)
https://github.com/tweag/asterius/issues/851 (asterius has a demo, but no source, and I -assume no lua filter support)
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Is GHCJS stuck on GHC 8.6.5?
Another option is Asterius. I'm not familiar with the current state, and it's not had active development for about 3 months now, either, so it may be in the same boat? But I think the big disadvantage of Asterius is that there's just a lot less usage, and therefore a lot less testing with the whole Haskell ecosystem, versus GHCJS which has been a fixture for a while and where loads of people have thought about compatibility for years.
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Haskell to JS
Check out asterius
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WebAssembly Studio
I've played around with Haskell via the Asteruis project : https://github.com/tweag/asterius
Also emscripten of course, for C/C++.
haste-compiler
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Resurrection/modernization of an old Haskell+Haste project (boardgame Yinsh)
Back then, I was using Haste to compile Haskell to JavaScript for the frontend part. But now I fail to properly restore the environment to make the hastec call work. Also, I'm not sure if Haste is still actively maintained.
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Looking for small finished games developed in Haskell
My ludum-dare 34 entry does have scrolling, and some images which are only visible in some screens but not others. I didn't do any effort to load and unload them as required though, I just keep everything loaded at all times. One potential difficulty is that this game uses Haste to compile Haskell to JavaScript, soI don't know if your framework supports that.
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Reactive Clojure: You don't need a web framework, you need a web language
Very cool Dustin. Reminds me (a little) of some work that the Haskell Haste folks were doing to blur the front/backend via the compiler. Interested to see what you learn along the way refactoring hyperfiddle.
What are some alternatives?
dhall - Maintainable configuration files
CPL - An interpreter of Hagino's Categorical Programming Language (CPL).
Elm - Compiler for Elm, a functional language for reliable webapps.
uu-cco - Tools for the CCO (Compiler Construction) course at the UU (Utrecht University)
fst - Haskell package for construction and running of finite state transducers.
wasm - Haskell WebAssembly Toolkit
proposals - Tracking WebAssembly proposals
ajhc - A fork of jhc. And also a Haskell compiler.
feldspar-compiler - This is the compiler for the Feldspar Language.
pcf - A small compiler for PCF
idris - A Dependently Typed Functional Programming Language
hyper-haskell-server - The strongly hyped Haskell interpreter.