binaryen
DISCONTINUED
Elm
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binaryen | Elm | |
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9 | 198 | |
2,007 | 7,434 | |
- | 0.7% | |
3.4 | 5.4 | |
over 1 year ago | 16 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
binaryen
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Options for a frontend of demo for a toy app
ghcjs is the way to go for you, and soon it might be asterius. i do not know how hard it is to set ghcjs up without a framework. but frameworks like obelisk (based on reflex-dom), shpadoinkle, and miso automate that for. i personally like obelisk for its functional reactive programming but it can get awkward and get in your way. so if gui programming is just a means to the end of this one small application and you are not really interested in it nor functional reactive programming, shpadoinkle or miso might suit you better. miso implements the elm architecture (also "TEA", "functional model view controller") and shpadoinkle implements something directly equivalent to the elm architecture. but shpadoinkle achieves more composable widgets by minimalizing the elm architecture. so i recommend shpadoinkle for its better concept although miso is more mature.
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hint: Runtime Haskell interpreter
Also, hint uses unsafeCoerce, and thus implicitly relies on an assumption about how values are represented at runtime. Namely, if a program P is interpreting an expression E of type A, hint assumes that the value of type A produced by the ghc interpreter has the same representation as the values of type A which are manipulated by program P. This is not guaranteed to be the case, since P has been compiled by the compiler portion of ghc while E has been evaluated by the interpreter portion of ghc. This means the ghc devs had to carefully craft their compiler and interpreters to match. When targetting the browser, a Haskell-to-js or Haskell-to-wasm compiler such as Asterius modifies ghc's code-generator so it produces js or wasm code. You would thus also need to tweak the interpreter so that it produces js or wasm values which match what the modified code-generator outputs. Or you could restrict yourself to the hint's less expressive eval :: String -> String API.
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M1Pro Woes
We found a post where someone had a similar issue (here), but the fix in that issue doesn't help: using `ar` from `binutils` causes link errors like this instead:
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Pandoc in the browser w/ lua (possible contract gig?)
https://github.com/tweag/asterius/issues/851 (asterius has a demo, but no source, and I -assume no lua filter support)
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Is GHCJS stuck on GHC 8.6.5?
Another option is Asterius. I'm not familiar with the current state, and it's not had active development for about 3 months now, either, so it may be in the same boat? But I think the big disadvantage of Asterius is that there's just a lot less usage, and therefore a lot less testing with the whole Haskell ecosystem, versus GHCJS which has been a fixture for a while and where loads of people have thought about compatibility for years.
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Haskell to JS
Check out asterius
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WebAssembly Studio
I've played around with Haskell via the Asteruis project : https://github.com/tweag/asterius
Also emscripten of course, for C/C++.
Elm
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Ludic: New framework for Python with seamless Htmx support
Elm [1] is based on a similar idea. Build your app from pure functions that return HTML tags.
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Learning Elm by porting a medium-sized web front end from React (2019)
elm is a lovely lang. it would be nice to have modern APIs on it.
here's the project for new eyes:
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Can you make your own JavaScript by implementing ECMAScript standard?
You also wouldn't really be creating your own new programing language. You would be creating something that can run JavaScript by following JavaScript standards and syntax. You might be able to add some non-standard features of your own on top of those standards, or include your own standard library of helpers or utilities, but you can't completely make a new or alternative language and then load it in the browser (or at least not by reimplementing ECMAScript standards... you actually can make your own language that runs within any Javascript enviroment, if you provide an interpreter or compiler that transforms it into valid JS. Some people have done something like this, eg Elm: https://elm-lang.org/).
- Course using F#: Write your own tiny programming system(s)
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Building React Components Using Unions in TypeScript
I get it. However, the whole point of using Unions to narrow your types, ensure only a set of possible scenarios can occur, and only access data of a particular union when it’s safe to do so. That’s some of what pattern matching can provide, and 100% of what using switch statements in TypeScript with their Discriminated Unions can provide. Yes, it’s not 100% exhaustive, but TypeScript is not soundly typed, and even Elm which is still has the same issue TypeScript does: You’re running in JavaScript where anything is possible. So it’s good enough to build with and much better than what you had.
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How to render a basic calendar UI in Elm
The beauty of a language like Elm (and other lambda-calculus / functional programming inspired languages) is that there's very little transformation involved in going from an idea to code. And that seems to have a big impact on getting things done.
- Como desenvolvi um backend web em Clojure
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Is it possible to write games like Pac-Man in a functional language?
I think the most fun and approachable way for beginners to build games with functional programming is with Elm [1].
See a few (small, demo) games built by the community in [2] .
Notice Elm has abandoned the FRP approach in favor of Model-View-Update [3].
- Qual a linguagem que vocês mais gostam de programar?
What are some alternatives?
rescript-compiler - The compiler for ReScript.
haskelm - Haskell to Elm translation using Template Haskell. Contains both a library and executable.
purescript - A strongly-typed language that compiles to JavaScript
yew - Rust / Wasm framework for creating reliable and efficient web applications
idris - A Dependently Typed Functional Programming Language
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
haskell-names - Haskell suite library for name resolution
language-thrift - Haskell parser for the Thrift IDL format.
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
Svelte - Cybernetically enhanced web apps
Cycle.js - A functional and reactive JavaScript framework for predictable code
lens-toml-parser - Lenses for toml-parser