assimp
tilck
Our great sponsors
assimp | tilck | |
---|---|---|
37 | 15 | |
10,169 | 2,231 | |
1.8% | - | |
9.5 | 8.9 | |
1 day ago | 8 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
assimp
-
Quickly setting up a 3D scene?
If you use something like libassimp https://github.com/assimp/assimp it will allow you to import these and access the data to generate your Vertex Array Objects then render to a frame buffer object.
-
Noob question: Between WebGL, OpenGL ES and emscripten, what is the recommended usage and relationship between them for creating an interactive browser based graphics app?
The emscripten interface for the assimp library. It runs entirely in the browser, and allows you to import 40+ 3D file formats and access the result in JSON or glTF format. This is not a full port of assimp, but an easy to use interface to access it's functionality.
-
Using Assimp library for commercial game development
Have you read the license? It's quite permissive. https://github.com/assimp/assimp/blob/master/LICENSE
-
What library would be good for loading .obj vertices, normals and texture coordinates?
I believe assimp is C. There is an example here.
-
I think I've managed to port my 2D/3D Engine to Linux [free download link in description]
I recommend checking out Assimp for model loading. What graphics API does it use and what did you use for the UI?
-
Easy way to use an OpenSCAD model in a game engine?
@ECHO OFF REM Drag and drop STL files to convert to OBJ files. REM REM https://github.com/assimp/assimp/releases/tag/v3.3.1/ if [%1]==[] goto :end :loop "C:\Program Files\Assimp\bin\x64\assimp.exe" export %1 "%~dpn1.obj" shift if not [%1]==[] goto loop :eof ECHO. ECHO Finished! ECHO. PAUSE EXIT /B %ERRORLEVEL%
-
Deus Ex Machina engine first public repository commit! :D [+Talking about BOC state]
Thats is because to do internal test for load things I used blender (open source), but the professional world or at least seems that most of them still uses autodesk maya, and that is how last of 2021 came and final 3D models for the EA was ready to implement but Assimp have a open issude since 2018 relating problems to load animations with .fbx format if it was exported from maya ....
-
For your own engine, do you use an existing format or build your own managing meshes, materials etc in your scene?
You may be interested in the Open Asset Import Library. I recently replaced my own gltf import with this and it's been a real breeze, and a good reference for basing my own internal models on. Lots of supported file types and language ports.
- What is the best FBX loader for modern OpenGL? (C++)
-
OGL - A Great Cross Platform OpenGL Base Library With Almost Everything OpenGL You might Ever need
assimp
tilck
- Tilck – A Tiny Linux-Compatible Kernel
-
Need projects for college resume
A Linux-compatible kernel written in C with tests written in C, C++ and Python: https://github.com/vvaltchev/tilck
-
Looking for advice on learning kernel development
Among the many projects, if you're interested in Linux-like systems, you might wanna take a look at Tilck, my own project, which is a small semi-educational kernel compatible with Linux at binary level: https://github.com/vvaltchev/tilck
-
100k members! To celebrate, what is your favorite piece of C code you have written?
Cool, man! I'm doing the same thing, but my operating system tries to be compatible with Linux at binary level: https://github.com/vvaltchev/tilck Sometimes, the linux-compatibility thing was a nightmare, but now I'm so happy to see it being able to run applications like vim.
-
Looking for Approachable Open Source Projects to Contribute to
I have another project, which is much more mature and has a ton of documentation for contributors, because I especially care about that aspect, but it's an operating system and most of it is written in C. Its unit tests are written in C++, however. It's called Tilck: https://github.com/vvaltchev/tilck
What are some alternatives?
tinyobjloader - Tiny but powerful single file wavefront obj loader
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
ozz-animation - Open source c++ skeletal animation library and toolset
Labrador - EspoTek Labrador is a USB device that transforms your PC or smartphone into a fully-featured electronics lab. This repo holds all of the source code!
opengametools - A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
C++ Format - A modern formatting library
tinyobjloader-c - Header only tiny wavefront .obj loader in pure C99
imgui-node-editor - Node Editor built using Dear ImGui
pioneer - A game of lonely space adventure