assimp
pioneer
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assimp | pioneer | |
---|---|---|
37 | 38 | |
10,213 | 1,556 | |
1.5% | 1.2% | |
9.5 | 9.8 | |
7 days ago | 7 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
assimp
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Quickly setting up a 3D scene?
If you use something like libassimp https://github.com/assimp/assimp it will allow you to import these and access the data to generate your Vertex Array Objects then render to a frame buffer object.
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Noob question: Between WebGL, OpenGL ES and emscripten, what is the recommended usage and relationship between them for creating an interactive browser based graphics app?
The emscripten interface for the assimp library. It runs entirely in the browser, and allows you to import 40+ 3D file formats and access the result in JSON or glTF format. This is not a full port of assimp, but an easy to use interface to access it's functionality.
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Using Assimp library for commercial game development
Have you read the license? It's quite permissive. https://github.com/assimp/assimp/blob/master/LICENSE
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What library would be good for loading .obj vertices, normals and texture coordinates?
I believe assimp is C. There is an example here.
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I think I've managed to port my 2D/3D Engine to Linux [free download link in description]
I recommend checking out Assimp for model loading. What graphics API does it use and what did you use for the UI?
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Easy way to use an OpenSCAD model in a game engine?
@ECHO OFF REM Drag and drop STL files to convert to OBJ files. REM REM https://github.com/assimp/assimp/releases/tag/v3.3.1/ if [%1]==[] goto :end :loop "C:\Program Files\Assimp\bin\x64\assimp.exe" export %1 "%~dpn1.obj" shift if not [%1]==[] goto loop :eof ECHO. ECHO Finished! ECHO. PAUSE EXIT /B %ERRORLEVEL%
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Deus Ex Machina engine first public repository commit! :D [+Talking about BOC state]
Thats is because to do internal test for load things I used blender (open source), but the professional world or at least seems that most of them still uses autodesk maya, and that is how last of 2021 came and final 3D models for the EA was ready to implement but Assimp have a open issude since 2018 relating problems to load animations with .fbx format if it was exported from maya ....
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For your own engine, do you use an existing format or build your own managing meshes, materials etc in your scene?
You may be interested in the Open Asset Import Library. I recently replaced my own gltf import with this and it's been a real breeze, and a good reference for basing my own internal models on. Lots of supported file types and language ports.
- What is the best FBX loader for modern OpenGL? (C++)
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OGL - A Great Cross Platform OpenGL Base Library With Almost Everything OpenGL You might Ever need
assimp
pioneer
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SpaceTraders: A multiplayer game built on a free web API
Not to be confused with Pioneer Spacesim, the remake of Elite 2, a free online game
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Pioneer update 2023-02-03 released - Free & open-source space trading and combat sim game
The release page is probably a better link, since it includes screenshots, a changelog, and downloads.
- space sim for resource poor PC?
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any tips on going open-source with our indie game?
In other words, don't expect much help. The problem is, anyone capable of helping you is also capable of making their own game, so why wouldn't they do that instead of helping you? Answer: no reason. OTOH, maybe I just suck at getting other people involved. Here's another more or less comparable game's contributor graphs and they seem to be doing better than I did at getting people to make significant contributions.
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Games I can contribute too.
If you like space there is vega strike , pioneer and orbiter.
- Ask HN: Favourite Open Source Game?
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Game Bug: Unable to Cool Down or Recharge Shield after Booster Removal. (2022-02-03-win)
I'm using pioneer-20220203-win on Windows 10.
See: #5348 #5356
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Any games purely focused on exploration/realism?
Try Pioneer Space Sim. https://pioneerspacesim.net/
What are some alternatives?
tinyobjloader - Tiny but powerful single file wavefront obj loader
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
ozz-animation - Open source c++ skeletal animation library and toolset
oolite - The main Oolite repository.
Blender-FLIP-Fluids - The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
opengametools - A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
tilck - A Tiny Linux-Compatible Kernel
C++ Format - A modern formatting library
orbiter - Open-source repository of Orbiter Space Flight Simulator