assimp VS opengametools

Compare assimp vs opengametools and see what are their differences.

assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure. (by assimp)

opengametools

A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader. (by jpaver)
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assimp opengametools
37 7
10,213 345
1.5% -
9.5 5.5
5 days ago about 1 month ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

assimp

Posts with mentions or reviews of assimp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-06.

opengametools

Posts with mentions or reviews of opengametools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-09.
  • Rotation problems when importing magicavoxel?
    2 projects | /r/VoxelGameDev | 9 Aug 2022
    Check out ogt_vox.h by /u/jpaver which can read/write vox files.
  • VoxelEditor with the best OBJ Export?
    2 projects | /r/VOXEL | 4 Aug 2021
    If you can program you might be able to do this yourself using a library like ogt_vox to write out the resulting vox file, along with code like Assimp to import the geometry. If the vertices are all on a unit grid it should be relatively trivial to go through the quads (2xtriangles), calculate the face normal, and modify the voxel just below the quad with the texture sampled from the texture coordinates.
  • MagicaVoxel imported palette out of order
    2 projects | /r/VoxelGameDev | 2 Jul 2021
    You might find looking at the implementation in ogt_vox.h useful, along with this discussion about the materials.

What are some alternatives?

When comparing assimp and opengametools you can also consider the following projects:

tinyobjloader - Tiny but powerful single file wavefront obj loader

cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store

meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render

ozz-animation - Open source c++ skeletal animation library and toolset

magicavoxel-shaders - A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.

tilck - A Tiny Linux-Compatible Kernel

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5

C++ Format - A modern formatting library

tinyobjloader-c - Header only tiny wavefront .obj loader in pure C99

imgui-node-editor - Node Editor built using Dear ImGui