assimp
muparser
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assimp | muparser | |
---|---|---|
37 | 2 | |
10,256 | 391 | |
1.7% | - | |
9.5 | 6.7 | |
1 day ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
assimp
- The Asset-Importer-Lib Minor Release Version 5.3.0 is out
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Quickly setting up a 3D scene?
If you use something like libassimp https://github.com/assimp/assimp it will allow you to import these and access the data to generate your Vertex Array Objects then render to a frame buffer object.
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Scene organization
If you just want to load other data in a relatively simple fashion, assimp https://www.assimp.org supports loading a bunch of different formats and is pretty easy to use.
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Noob question: Between WebGL, OpenGL ES and emscripten, what is the recommended usage and relationship between them for creating an interactive browser based graphics app?
The emscripten interface for the assimp library. It runs entirely in the browser, and allows you to import 40+ 3D file formats and access the result in JSON or glTF format. This is not a full port of assimp, but an easy to use interface to access it's functionality.
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Issues with Assimp Loader and Bones
I ran into what sounds like a similar problem a few months ago. It turns out this was an assimp bug: https://github.com/assimp/assimp/issues/1974
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What is the best way to read .3DS files?
You could give assimp a go (there is a python version) i've used it for 3DS before then you can export to something else. https://github.com/assimp/assimp/blob/master/port/PyAssimp/README.md
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How can I retrieve normal scale and occlusion strength properties from GLTF 2.0 PBR materials using Assimp?
I have checked the source code for GLTF for this and it is not handled by Assimp. I created an issue as in their Github.
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A TRIANGLE!!! with OpenGL! Awesome right? 😅😜
Assimp is your friend
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Using Assimp library for commercial game development
Have you read the license? It's quite permissive. https://github.com/assimp/assimp/blob/master/LICENSE
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i wanna turn 3d models into a sprite and a normal map (the same way dead cells does it) Any library recommendations that i can use for this? Simpler and easier to learn the llibrarry the better as this is the only thing i am going to do with it.
There is probably some library more specific to your use case, but you can use assimp to load 3d models in C++.
muparser
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How exactly would you go about writing a program to simplify algebraic expressions?
https://beltoforion.de/en/muparser/ is a good example of such a parser.
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OGL - A Great Cross Platform OpenGL Base Library With Almost Everything OpenGL You might Ever need
muparser
What are some alternatives?
tinyobjloader - Tiny but powerful single file wavefront obj loader
ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
TinyExpr - tiny recursive descent expression parser, compiler, and evaluation engine for math expressions
android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store
LibTomMath - LibTomMath is a free open source portable number theoretic multiple-precision integer library written entirely in C.
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
Apophenia - A C library for statistical and scientific computing
ozz-animation - Open source c++ skeletal animation library and toolset
metamath - Meta mathematics. Symbolic functions and derivatives.
tilck - A Tiny Linux-Compatible Kernel
Mission : Impossible (AutoDiff) - A concise C++17 implementation of automatic differentiation (operator overloading)