asm-platformer
Pillman
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asm-platformer | Pillman | |
---|---|---|
1 | 1 | |
0 | 316 | |
- | - | |
0.0 | 1.8 | |
over 1 year ago | about 2 years ago | |
Assembly | Assembly | |
- | - |
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asm-platformer
Pillman
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My new project: dream86, an 8086/PC emulator in Rust
At the moment, the emulator can run a small 512 byte game (pillman, https://github.com/nanochess/Pillman). What do you think can be the next steps? I'd like to refactor the CPU code in primis, and then tackle some more small .COM programs, and then maybe go with booting DOS and bigger programs.
What are some alternatives?
sjasmplus - Command-line cross-compiler of assembly language for Z80 CPU.
Invaders - Invaders game in 512 bytes (boot sector)
perceptron-asm - A single-layer perceptron in x86 assembly to distinguish between circles and rectangles.
Cyjon - A simple, clean code, multi-tasking kernel written in pure Assembly language for 64-bit processors from the AMD64 family.
bfloader - 🧠Brainfuck IDE and interpreter in 512 bytes. (boot sector)
bootloader - Mandelbrot set drawers for vintage hardware [Moved to: https://github.com/encse/mandelbrot]
FutureDOS - A futuristic DOS
AGI2_16bit_DOS - Adventure Game Interpreter (AGI) v2.440 Game Engine for DOS (16-bit)
512-byte-vm - A VM image in 512 bytes. Yes, you read it right.
wordlos - WORDLE for DOS, written in assembly
Zero - 64 bit bootloader for Cyjon operating system.