Boost.Asio
asio
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Boost.Asio | asio | |
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20 | 4 | |
4,621 | 1,114 | |
- | 2.5% | |
8.6 | 8.6 | |
3 days ago | 10 days ago | |
C++ | C++ | |
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Boost.Asio
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How to synchronize access to application data in multithreaded asio?
Indeed looks like it, strand_executor_service.hpp is using a Mutex internally (otherwise it wouldn't make sense to me).
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how do i include header only libraries to my project.
as a side note, Asio is also released as an independent library without the boost stuff https://think-async.com/Asio/
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Any recommendations to use instead of Asio now that standalone version is dead?
Now that vinniefalco is going to kill off the asio standalone (see deprecate standalone ) and only support boost what would people then recommend to switch over to.
- Not young programmer wants to find source to liquidate gap in modern C++ knowledge.
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LumoclastFW 10 - Networking System
The ASIO framework can be found at https://think-async.com/Asio/ and the relevant license for its use is included in the GitHub repository in the Vendor/licenses directory.
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C++ 2D Game Development Stream 12 Notes
The library is found at https://think-async.com/Asio/.
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Multiplayer Networking Solutions
Asio Extracted from the much bigger Boost C++ library, it's apparently a really good networking library. As a bonus it also handles async / threads. Here's a really good video tutorial by OneLoneCoder
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My experience with C++ 20 coroutines
Yes: https://github.com/chriskohlhoff/asio/blob/master/asio/include/asio/coroutine.hpp
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Can anybody recommend a good place to gig hire software engineers?
Here's the main contributor to Asio. I looked at Asio's repository and this was the first guy.
- Ask HN: What are some examples of elegant software?
asio
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Boost v1.78.0
On mobile so have trouble finding relevant docs, but this commit seems to contain bulk of the io_uring support: https://github.com/boostorg/asio/commit/292dcdcb94d1e5cd47b3275c1e8ad93dd19dc912
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Should a function like read_until include the delimiter?
I guess this file will have the answer: https://github.com/boostorg/asio/blob/develop/include/boost/asio/impl/read_until.hpp
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OpenSSL SSL_CTX_load_verify_locations
For example, the authour of Boost.Asio demonstrated setting up SSL protocol here. He provides ca.pem and sha1.0 files, yet does not load sha1.0 in client.cpp.
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When should I override basic_streambuf::seekoff?
Doing some research on other people's experience in implementing custom stream buffers, I rarely see seekoff (and it's companion seekpos) being overriden. Boost ASIO's basic_streambuf does not. This article on writing custom stream buffers and this other article (both show up on the first page in a Google search) do not.
What are some alternatives?
libuv - Cross-platform asynchronous I/O
STL - MSVC's implementation of the C++ Standard Library.
libevent - Event notification library
spirit - Boost.org spirit module
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++
standalone-json - A fork of Boost.JSON which does not require Boost
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
container_hash - Generic hash function for STL style unordered containers
libev - Full-featured high-performance event loop loosely modelled after libevent
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Oat++ - 🌱Light and powerful C++ web framework for highly scalable and resource-efficient web application. It's zero-dependency and easy-portable.
assert - Boost.Assert