ash VS naga

Compare ash vs naga and see what are their differences.

ash

Vulkan bindings for Rust (by ash-rs)

naga

Universal shader translation in Rust (by gfx-rs)
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ash naga
13 28
1,666 1,489
3.4% 1.6%
8.1 9.2
about 23 hours ago 5 months ago
Rust Rust
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ash

Posts with mentions or reviews of ash. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-02.
  • Going beyond build.rs: introducing cargo-px
    2 projects | /r/rust | 2 May 2023
    If you want to automate the creation of certain code that will be nested under the src directory, and committed into source control, there are a variety of ways to do that. One option is to create a sub-crate in your project that does the code-gen and you can run it as needed. The ash project is an example of this.
  • Hey Rustaceans! Got a question? Ask here (16/2023)!
    15 projects | /r/rust | 17 Apr 2023
    There is also [Vulkano](https://github.com/vulkano-rs/vulkano). It has a safe high level api and lower level layers, all the way down to [ash](https://github.com/ash-rs/ash) which is more or less raw vulkan. It's more explicit and verbose than [wgpu](https://github.com/gfx-rs/wgpu) though, so maybe try wgpu first and see how you like it.
  • go-vk - A new Go language binding for Vulkan
    5 projects | /r/vulkan | 6 Mar 2023
    This is great, of all the vulkan go bindings I have been waiting for one that uses vk.xml to generate the bindings, because it's the only viable way to keep the bindings up-to-date. (fyi the popular [ash-rs](https://github.com/ash-rs/ash) is created the same-way).
  • State of GPGPU in 2022
    12 projects | /r/rust | 27 Apr 2022
    Nice and simple. Its quite portable too. But simplicity and ease of use come with some limitations. Ash is much more complex but can extract every bit of power from your card if needed. Wgpu-rs github comes with many examples and you can find a really nice tutorial here
  • I made a video with every single debug render on a pathtracer I'm programming in Rust
    5 projects | /r/programming | 30 Nov 2021
    low level vulkan bindings
  • How to render text with rust?
    11 projects | /r/rust | 31 Oct 2021
    Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
  • Pilka: Personal live-coding shader editor
    3 projects | /r/rust | 1 Sep 2021
    This project was inspired by the Bonzomatic, KodeLife and others, as well as in educational purposes to learn Vulkan using ash.
  • gfx-rs ecosystem releases v0.8
    3 projects | /r/rust | 30 Apr 2021
    The closest thing to vulkan afaik is literally vulkan bindings, iirc I've seen the ash (https://github.com/MaikKlein/ash) crate recommended for that, but that is fairly unsafe.
  • Best Vulkan wrapper / low-level graphics library?
    4 projects | /r/GraphicsProgramming | 9 Feb 2021
    I would not recommend vulkano, I would recommend ash, most serious projects that are targeting only vulkan (ie not using gfx-hal), use ash. Vulkano makes some odd decisions and their build process is a pain, if it works in c++, you might not be able to get it to work in Vulkano. Ash has the same exact dependencies you would need in a C++ rust project (ie just the vulkan sdk on windows), and most low level conversion stuff to rust (enums) is already done.

naga

Posts with mentions or reviews of naga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

What are some alternatives?

When comparing ash and naga you can also consider the following projects:

learn-wgpu - Guide for using gfx-rs's wgpu library.

wgpu-rs - Rust bindings to wgpu native library

vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.

wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.

rust-gpu-compute-example - Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

wgsl.vim - WGSL syntax highlight for vim

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

vulkanalia - Vulkan bindings for Rust.

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

gpuweb - Where the GPU for the Web work happens!

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.