ash
flamegraph
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ash | flamegraph | |
---|---|---|
13 | 47 | |
1,666 | 4,198 | |
3.4% | 3.3% | |
8.1 | 7.4 | |
1 day ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ash
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Going beyond build.rs: introducing cargo-px
If you want to automate the creation of certain code that will be nested under the src directory, and committed into source control, there are a variety of ways to do that. One option is to create a sub-crate in your project that does the code-gen and you can run it as needed. The ash project is an example of this.
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Hey Rustaceans! Got a question? Ask here (16/2023)!
There is also [Vulkano](https://github.com/vulkano-rs/vulkano). It has a safe high level api and lower level layers, all the way down to [ash](https://github.com/ash-rs/ash) which is more or less raw vulkan. It's more explicit and verbose than [wgpu](https://github.com/gfx-rs/wgpu) though, so maybe try wgpu first and see how you like it.
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go-vk - A new Go language binding for Vulkan
This is great, of all the vulkan go bindings I have been waiting for one that uses vk.xml to generate the bindings, because it's the only viable way to keep the bindings up-to-date. (fyi the popular [ash-rs](https://github.com/ash-rs/ash) is created the same-way).
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State of GPGPU in 2022
Nice and simple. Its quite portable too. But simplicity and ease of use come with some limitations. Ash is much more complex but can extract every bit of power from your card if needed. Wgpu-rs github comes with many examples and you can find a really nice tutorial here
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I made a video with every single debug render on a pathtracer I'm programming in Rust
low level vulkan bindings
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How to render text with rust?
Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
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Pilka: Personal live-coding shader editor
This project was inspired by the Bonzomatic, KodeLife and others, as well as in educational purposes to learn Vulkan using ash.
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gfx-rs ecosystem releases v0.8
The closest thing to vulkan afaik is literally vulkan bindings, iirc I've seen the ash (https://github.com/MaikKlein/ash) crate recommended for that, but that is fairly unsafe.
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Best Vulkan wrapper / low-level graphics library?
I would not recommend vulkano, I would recommend ash, most serious projects that are targeting only vulkan (ie not using gfx-hal), use ash. Vulkano makes some odd decisions and their build process is a pain, if it works in c++, you might not be able to get it to work in Vulkano. Ash has the same exact dependencies you would need in a C++ rust project (ie just the vulkan sdk on windows), and most low level conversion stuff to rust (enums) is already done.
flamegraph
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Rust Tooling: 8 tools that will increase your productivity
You can install cargo-flamegraph with cargo install flamegraph. There are some underlying requirements to be able to use cargo-flamegraph; you will want to take a look at the repo here to make sure you have the right dependencies.
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Why is my code so slow ? advent of code 2022, day 16 (basic graph stuff)
having some tools to identify slowness origins (flamegraph is one... but not sure it's the way to go)
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why is my code so slow ? advent of code 2023, day 16 (basic graph stuff)
I'm currently implementing a solution for the first part of the day 16. It work but it is really slow... I'd like to : - understand why - having some tools to identify slowness origins (flamegraph is one... but not sure it's the way to go) - eventually have some clue/solution/idea - have general feedback on what in my "coding style" is not appropriate for rust (I come from java/kotlin/ts even if I've already coded a bit in c/c++) : for example I love iterator & sequence but i feel they are not really suited to overuse in rust (mostly because of async & result).
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how expensive is an operation?
cargo-flamegraph for performance profiling,
Use a profiler. Flamegraph is a good way to visualise profiler output. This lets you identify which functions are taking up a large amount of time - and hence helps you identify where to focus your optimisation efforts.
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Slow Rust Redis
You tried trying to see what takes the most time under load via flames? https://github.com/flamegraph-rs/flamegraph
- making a virtual machine in rust
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superdiff - a way to find similar code blocks in projects (comments appreciated)
I don't see any obvious problems with your algorithm. I've had luck using cargo-flamegraph to identify the slow parts of my code. That's going to show you which parts to focus on improving the performance of!
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Data-driven performance optimization with Rust and Miri
From the readme of cargo flamegraph:
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Any tips for writing performant Rust during AoC?
However, if your goal is to have the best performing code, you might want to take a look at profiling tools such as Cargo Flamegraph. They can show you where your code takes the most time and then you can try to make that part more efficient.
What are some alternatives?
learn-wgpu - Guide for using gfx-rs's wgpu library.
wgpu-rs - Rust bindings to wgpu native library
vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
cargo-flamegraph - Easy flamegraphs for Rust projects and everything else, without Perl or pipes <3
rust-gpu-compute-example - Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.
tracing - Application level tracing for Rust.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
vulkanalia - Vulkan bindings for Rust.
tensorflow_macos - TensorFlow for macOS 11.0+ accelerated using Apple's ML Compute framework.
heaptrack - A heap memory profiler for Linux
hashbrown - Rust port of Google's SwissTable hash map
snmalloc-rs - rust bindings of snmalloc