ash
Bonzomatic
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ash | Bonzomatic | |
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13 | 1 | |
1,666 | 78 | |
3.4% | - | |
8.1 | 5.5 | |
about 21 hours ago | 3 months ago | |
Rust | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ash
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Going beyond build.rs: introducing cargo-px
If you want to automate the creation of certain code that will be nested under the src directory, and committed into source control, there are a variety of ways to do that. One option is to create a sub-crate in your project that does the code-gen and you can run it as needed. The ash project is an example of this.
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Hey Rustaceans! Got a question? Ask here (16/2023)!
There is also [Vulkano](https://github.com/vulkano-rs/vulkano). It has a safe high level api and lower level layers, all the way down to [ash](https://github.com/ash-rs/ash) which is more or less raw vulkan. It's more explicit and verbose than [wgpu](https://github.com/gfx-rs/wgpu) though, so maybe try wgpu first and see how you like it.
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go-vk - A new Go language binding for Vulkan
This is great, of all the vulkan go bindings I have been waiting for one that uses vk.xml to generate the bindings, because it's the only viable way to keep the bindings up-to-date. (fyi the popular [ash-rs](https://github.com/ash-rs/ash) is created the same-way).
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State of GPGPU in 2022
Nice and simple. Its quite portable too. But simplicity and ease of use come with some limitations. Ash is much more complex but can extract every bit of power from your card if needed. Wgpu-rs github comes with many examples and you can find a really nice tutorial here
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I made a video with every single debug render on a pathtracer I'm programming in Rust
low level vulkan bindings
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How to render text with rust?
Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
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Pilka: Personal live-coding shader editor
This project was inspired by the Bonzomatic, KodeLife and others, as well as in educational purposes to learn Vulkan using ash.
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gfx-rs ecosystem releases v0.8
The closest thing to vulkan afaik is literally vulkan bindings, iirc I've seen the ash (https://github.com/MaikKlein/ash) crate recommended for that, but that is fairly unsafe.
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Best Vulkan wrapper / low-level graphics library?
I would not recommend vulkano, I would recommend ash, most serious projects that are targeting only vulkan (ie not using gfx-hal), use ash. Vulkano makes some odd decisions and their build process is a pain, if it works in c++, you might not be able to get it to work in Vulkano. Ash has the same exact dependencies you would need in a C++ rust project (ie just the vulkan sdk on windows), and most low level conversion stuff to rust (enums) is already done.
Bonzomatic
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Pilka: Personal live-coding shader editor
This project was inspired by the Bonzomatic, KodeLife and others, as well as in educational purposes to learn Vulkan using ash.
What are some alternatives?
learn-wgpu - Guide for using gfx-rs's wgpu library.
wgpu-rs - Rust bindings to wgpu native library
vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
rust-gpu-compute-example - Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
vulkanalia - Vulkan bindings for Rust.
wgpu - Cross-platform, safe, pure-rust graphics api.
pilka - Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.
glium - Safe OpenGL wrapper for the Rust language.
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
naga - Universal shader translation in Rust
rendy - State of the art "build your own engine" kit powered by gfx-hal