aseprite
piskel
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aseprite | piskel | |
---|---|---|
326 | 5 | |
26,153 | 10,667 | |
3.3% | 1.3% | |
9.7 | 0.0 | |
9 days ago | 13 days ago | |
C++ | JavaScript | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
aseprite
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Monodraw
Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:
> (g) Source code.
> You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):
> 1. Free Redistribution
> The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
...
> 3. Derived Works
> The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.
"free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.
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Mindustry: Open-source automation tower defense game
That's not because you didn't know about it that it is a "new trend"
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
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Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
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Thirteen Potions Build Log
I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
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Paint on Windows is getting layers and transparency support
One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".
If anyone is heavy into pixel art, you may also be interested in Aseprite[2].
- Herramientas y lenguajes para aprender a hacer videojuegos?
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
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What's everyone working on this week (26/2023)?
An Aseprite file loader that parses .ase files and hotloads them directly into my game engine’s animation asset format.
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Help Building Aseprite!
Just follow official install guide https://github.com/aseprite/aseprite/blob/main/INSTALL.md
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Feedback for the new demo of my upcoming 2D parkour game
I used Aseprite to make the pixel art
piskel
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Sprite editing software
Piskel: Piskel is a user-friendly online and offline tool designed specifically for creating pixel art and animated sprites. It offers a simple interface and includes features like layers, color palettes, and frame-by-frame animation. You can access Piskel at https://www.piskelapp.com/ or download the offline version at https://github.com/piskelapp/piskel.
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My somewhat first attempt at pixel art, Definitely not as good as some people out there, but I think this one turned out good
You're welcome! You got me interested now that I know piskel can be downloaded. From looking at their github pages I think the major diffrence is piskel is more for pixel sprites and pixelorama is more towards pixel art. https://github.com/piskelapp/piskel https://github.com/Orama-Interactive/Pixelorama
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Build a tiny game for JS13K with Kontra.js
Note: There are definitely more sophisticated techniques, and using images this big is a horrendous idea for JS13K. It's better to use something like Aseprite or Piskel to create your own pixel art.
What are some alternatives?
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Pixelorama - A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web!
tiled - Flexible level editor
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Mindustry - The automation tower defense RTS
synergy-core - Open source core of Synergy, the cross-platform keyboard and mouse sharing tool (Windows, macOS, Linux)
kaboom.js - 💥 JavaScript game library
Visual Studio Code - Visual Studio Code
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
penpot - Penpot - The Open-Source design & prototyping platform