aseprite
kontra
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aseprite
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Paint.net
Aseprite is free if you compile it yourself [0], and can still be used for commercial purposes if compiled this way [1]. But I recommend buying it anyway to support the project.
[0]: https://github.com/aseprite/aseprite/
[1]: https://www.aseprite.org/faq/#can-i-sell-graphics-created-wi...
- Backdoor in upstream xz/liblzma leading to SSH server compromise
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Monodraw
Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:
> (g) Source code.
> You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):
> 1. Free Redistribution
> The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
...
> 3. Derived Works
> The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.
"free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.
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Mindustry: Open-source automation tower defense game
That's not because you didn't know about it that it is a "new trend"
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
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Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
- Monetizing from open source games
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Why is this happening??? Whenever I paste an image into Aseprite the colors change to purple
Are you on macOS? There is a known issue that we've just fixed and released a new version with the fix today as v1.3-rc7 (we're going to publish some release notes in the following days).
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Thirteen Potions Build Log
I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
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3D object with animated texture from Blender to Godot -- has anyone gotten this working?
I modeled this simple computer in Blender and used the Pribambase plugin to create an animated texture for it with aseprite. I keyframed the animation in Blender and it works perfectly there.
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Paint on Windows is getting layers and transparency support
One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".
If anyone is heavy into pixel art, you may also be interested in Aseprite[2].
kontra
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JS13kGames: a game jam under 13kB
https://straker.github.io/kontra/ Kontra is a lightweight JavaScript gaming micro-library specially optimized to be used for the js13kGame competition. Kontra aims to implement basic game components like asset loading, user inputs, loading loops, and sprites. This allows developers to spend less time worrying about smaller components and only focus on their personal game designs.
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Cat Goric: Escape from the Warp Chamber - Post-Mortem
I was still in doubt about using Kontra or Replay as the game engine. Still, in the end, I decided to use Kontra for having more built-in features I needed, and also because I had used it in a previous js13k game.
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Build a tiny game for JS13K with Kontra.js
If you've never done anything like this, or even coded much JavaScript before, it can be a little intimidating. Here's a quick little tutorial how to build this suh-weeet game using Kontra.js (a tiny game library made just for JS13) plus a few lines of code:
What are some alternatives?
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
piskel - A simple web-based tool for Spriting and Pixel art.
Pixelorama - A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web!
React - The library for web and native user interfaces.
mish-lee-13k - Companion code for DEV.to article on building tiny games for JS13K with Kontra.js.
tiled - Flexible level editor
node-bestzip - Provides a `bestzip` command that uses the system `zip` if avaliable, and a Node.js implimentation otherwise.
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
js13k-2021 - Game created for the Js13kGames competition from 2021.
Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core