aseprite
ardour
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aseprite | ardour | |
---|---|---|
329 | 171 | |
26,483 | 3,609 | |
2.7% | 2.6% | |
9.7 | 9.9 | |
5 days ago | 6 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
aseprite
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Paint.net
Aseprite is free if you compile it yourself [0], and can still be used for commercial purposes if compiled this way [1]. But I recommend buying it anyway to support the project.
[0]: https://github.com/aseprite/aseprite/
[1]: https://www.aseprite.org/faq/#can-i-sell-graphics-created-wi...
- Backdoor in upstream xz/liblzma leading to SSH server compromise
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Monodraw
Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:
> (g) Source code.
> You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):
> 1. Free Redistribution
> The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
...
> 3. Derived Works
> The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.
"free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.
[1] https://github.com/aseprite/aseprite/blob/main/EULA.txt
[2] https://opensource.org/osd
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Mindustry: Open-source automation tower defense game
That's not because you didn't know about it that it is a "new trend"
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
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Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
- Monetizing from open source games
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Why is this happening??? Whenever I paste an image into Aseprite the colors change to purple
Are you on macOS? There is a known issue that we've just fixed and released a new version with the fix today as v1.3-rc7 (we're going to publish some release notes in the following days).
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Thirteen Potions Build Log
I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
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3D object with animated texture from Blender to Godot -- has anyone gotten this working?
I modeled this simple computer in Blender and used the Pribambase plugin to create an animated texture for it with aseprite. I keyframed the animation in Blender and it works perfectly there.
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Paint on Windows is getting layers and transparency support
One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".
If anyone is heavy into pixel art, you may also be interested in Aseprite[2].
[1] http://www.kolourpaint.org/
[2] https://www.aseprite.org/
ardour
- Ask HN: Is There a Blender for Music?
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Is Open Source a diversion from what users want?
> I think a lot of people starting with open source kinda expect that dedicated contributors will start to swarm around the project. In reality, a large majority of projects, even many quite prominent ones, are driven by a very small core, often just the project founder.
https://github.com/Ardour/ardour/blob/master/gtk2_ardour/abo...
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What Is the Future of the DAW?
I'm the lead author of Ardour [0], and I'd very much like to hear more about your frustrations, since over the next 1-2 years, paying attention to non-European musical culture is one of the things I hope to focus on during development. You can reach me via the email address in my profile, or maybe use our forums at discourse.ardour.org. Thanks.
[0] https://ardour.org/ <= a cross-platform open source DAW that has been around for more than 23 years
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Red Blob Games: Interactive visual explanations of math and algorithms
One extra detail, something I've learned from 20 years of working on dragging all kinds of objects around the GUI of Ardour [0]: handle ALL button press and release events as drag events where there is no movement.
[0] https://ardour.org/
- The Rules of Margin Collapse
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Absolute beginner seeking advice
I am aware of the 'Real Tone Cable' however I am curious if this is what I should be buying if I also intend on recording my playing in a software such as 'Ardour'
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Show HN: Using C++23 <stacktrace> to get proper crash logs in C++ programs
If you don't care about exotica like async or signal safety, and just need to see the callstack from arbitray points, this can do the job without C++23:
https://github.com/Ardour/ardour/blob/master/libs/pbd/stackt...
(2 different implementations, one for POSIX-y systems with the execinfo.h header, and one for Windows)
The demange() function is elsewhere.
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How to map multiple samples with linux-sampler?
I just loaded an instance of samplv https://samplv1.sourceforge.io/ into the Digital Audio Workstation (DAW), Ardour https://ardour.org/ .
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Is it possible to create professional music on Linux?
If you produce music using a DAW, my preferred is Linux's Ardour: http://ardour.org
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Thought was worth sharing ❤️
Ardour is a free DAW that recently added a clip launcher. I've never tried it.
What are some alternatives?
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
zrythm - a highly automated and intuitive digital audio workstation - official mirror
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
muse - MusE is a digital audio workstation with support for both Audio and MIDI
piskel - A simple web-based tool for Spriting and Pixel art.
lmms - Cross-platform music production software
tiled - Flexible level editor
musescore-downloader - ⚠️ This repo has moved to https://github.com/LibreScore/dl-librescore ⚠️ | Download sheet music (MSCZ, PDF, MusicXML, MIDI, MP3, download individual parts as PDF) from musescore.com for free, no login or Musescore Pro required | 免登录、免 Musescore Pro,免费下载 musescore.com 上的曲谱
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
audacity - Tenacity is an easy-to-use, privacy-friendly, FLOSS, cross-platform multi-track audio editor/recorder for Windows, MacOS, GNU/Linux and other operating systems. It is developed by a wide group of volunteers. Contributions welcome! [Moved to: https://github.com/tenacityteam/tenacity]
Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.
brunch - Boot ChromeOS on x86_64 PC - supports Intel CPU/GPU from 6th Gen (Skylake) or AMD Ryzen