aseprite
Rack
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aseprite | Rack | |
---|---|---|
329 | 156 | |
26,401 | 3,960 | |
2.4% | 0.4% | |
9.7 | 8.6 | |
6 days ago | 3 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
aseprite
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Paint.net
Aseprite is free if you compile it yourself [0], and can still be used for commercial purposes if compiled this way [1]. But I recommend buying it anyway to support the project.
[0]: https://github.com/aseprite/aseprite/
[1]: https://www.aseprite.org/faq/#can-i-sell-graphics-created-wi...
- Backdoor in upstream xz/liblzma leading to SSH server compromise
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Monodraw
Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:
> (g) Source code.
> You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):
> 1. Free Redistribution
> The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
...
> 3. Derived Works
> The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.
"free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.
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Mindustry: Open-source automation tower defense game
That's not because you didn't know about it that it is a "new trend"
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
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Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
- Monetizing from open source games
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Why is this happening??? Whenever I paste an image into Aseprite the colors change to purple
Are you on macOS? There is a known issue that we've just fixed and released a new version with the fix today as v1.3-rc7 (we're going to publish some release notes in the following days).
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Thirteen Potions Build Log
I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
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3D object with animated texture from Blender to Godot -- has anyone gotten this working?
I modeled this simple computer in Blender and used the Pribambase plugin to create an animated texture for it with aseprite. I keyframed the animation in Blender and it works perfectly there.
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Paint on Windows is getting layers and transparency support
One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".
If anyone is heavy into pixel art, you may also be interested in Aseprite[2].
Rack
- VCV Rack – The Eurorack Simulator
- Ambient improvisation with DIY modular synth and electric guitar
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Would you guys recommend buying Nexus for a beginner
VCV Rack - Modular Synth
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Ask HN: Comment here about whatever you're passionate about at the moment
> It’s haven’t bought any Modular’s yet but I’m really looking forward to getting into other on the new year.
The former is libre and gratis, runs as a standalone or plugin and in the browser!! and is based on the latter.
Ther former has a libre and gratis standalone version, the plugin version is non-gratis.
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Ask HN: Whats the modern day equivalent of 80s computer for kids to explore?
A music synthesizer. It's a pathway to learning electronics, music, and the nature of sound. There are cheap kits, cheap synths, lots of kinds of synths, and there are much more complicated and expensive systems you can grow into. You can get software synths also, VCV Rack is a free though complex one:
However I'd recommend an inexpensive hardware one with real knobs you can turn, like one of the Korg Volca series:
https://www.korg-volca.com/en/
Recording the sounds can lead into exploring all the concepts and gear involved in recording and mixing music. It's not mutually exclusive with doing other things also, you can play with both synths and computers and being involved with something artistic can add dimensions to and an escape from the nature of classwork/work.
Some other suggestions: gardening, high voltage electronics (with lots of supervision), electronics, photography, movie making, ham radio (gnu radio), show lighting systems (there's more than disco lights, robotics is involved), robotics, acoustic instruments (guitar, piano, flute, drums), sensors (you don't necessarily have to know electronics, get a data logger with built in sensors), weather monitoring/forecasting, hydraulic systems (with supervision), wood working, metal working, 3D printing, bird watching, painting, minibikes/small engines.
- What Is the Future of the DAW?
- Good eurorack learning resources for a complete beginner?
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I love synthesizers, but I suck at synthesis and sound design?
What really opened my eyes was the Nord Micromodular; it taught me what I just described. It showed me how limited other synths were - but that limitation was a trade-off because it's much faster to make something on a fixed-structure synth than on a modular, in most cases. Nowadays, you can use https://vcvrack.com/ instead of a small limited box that needs Windows 98 to run the editor on.
- Should I pull the trigger?
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Long time Cubase user who is leaving a more traditional electronic workflow to modular hardware... Bitwig seems to be the DAW more for this style possibly? Any opinions first hand?
Also I would suggest the paid version of VCV rack which works as a VST too ( the free version is just stand alone ) Expecially when experimenting with modular ( believe me, it can save you a fortune whilst you learn what different modules do ) I would also recommend Omri Cohens Youtube channel for learning this too.
What are some alternatives?
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Cardinal - Virtual modular synthesizer plugin
Pixelorama - A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web!
BespokeSynth - Software modular synth
piskel - A simple web-based tool for Spriting and Pixel art.
BespokeSynth - Software modular synth [Moved to: https://github.com/BespokeSynth/BespokeSynth]
tiled - Flexible level editor
zynthian-sys - System configuration scripts & files for Zynthian.
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
curriculum - The open curriculum for learning web development
Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.
DaisySP - A Powerful DSP Library in C++