immer
deprecated-coalton-prototype
Our great sponsors
immer | deprecated-coalton-prototype | |
---|---|---|
25 | 9 | |
2,417 | 216 | |
- | - | |
6.7 | 1.4 | |
3 days ago | over 2 years ago | |
C++ | Common Lisp | |
Boost Software License 1.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
immer
-
Text Editor Data Structures: Rethinking Undo
I've been working on an editor (not text) in C++ and pretty early got into undo/redo. I went down the route of doIt/undoIt for commands but that quickly got old. There was both the extra work needed to implement undo separately for every operation, but also the nagging feeling that the undo operation for some operation wasn't implemented correctly.
In the end, I switched to representing the entire document state using persistent data structures (using the immer library). This vastly simplified things and implementing undo/redo becomes absolutely trivial when using persistent data structures. It's probably not something that is suitable for all domains, but worth checking out.
-
Show HN: A hash array-mapped trie implementation in C
How does this compare to https://github.com/arximboldi/immer (other than the C/C++ difference)?
Also, it's my understanding that, in practice, persistent data structures require a garbage collector in order to handle deallocation when used in a general-purpose way. How does your implementation handle that?
-
Text Editor Data Structures
You might be interested in ewig and immer by Juan Pedro Bolivar Puente:
https://github.com/arximboldi/ewig
https://github.com/arximboldi/immer
See the author instantly opening a ~1GB text file with async loading, paging through, copying/pasting, and undoing/redoing in their prototype “ewig” text editor about 27 minutes into their talk here:
https://m.youtube.com/watch?v=sPhpelUfu8Q
It’s backed by a “vector of vectors” data structure called a relaxed radix balanced tree:
https://infoscience.epfl.ch/record/169879/files/RMTrees.pdf
That original paper has seen lots of attention and attempts at performance improvements, such as:
-
value semantics and spans/views
You’re absolutely right, however people have been putting in the “extra efforts” required for efficiency. Check out immer if you’re interested.
-
How to synchronize access to application data in multithreaded asio?
The C++ immer library: https://github.com/arximboldi/immer
-
Purely Functional Data Structure by Chris Okasaki [pdf]
For C++ check this one out - https://github.com/arximboldi/immer
- Persistent and immutable data structures written in C++14
-
Introducing B++ Trees, a C++ B+ Tree library
Yeah I agree that I should link that wikipedia page in the docs, I'll do that as soon as I get a chance. immer (https://github.com/arximboldi/immer) also links that page in its docs, for the exact same reason I'm sure. Interestingly, there is a lot of overlap between persistent data structures in the functional programming sense and persistent data structures in the persisted-to-disk sense because persistent data structures in the FP sense are one of the best ways to guarantee atomic updates and safe failure recovery in a persisted-to-disk system! Btrfs and ZFS, as well as many databases, are at their core basically just copy-on-write B+ trees.
-
What are some architectural patterns for creating a game editor.
I’ve never tried it, but I love the idea of implementing editor scene state using immutable data structures like https://github.com/arximboldi/immer With that, every edit would append a new node to a list of scene states. Undo/redo becomes iterating your view of the scene up and down through that list. Can’t screw up an undo function if there’s never any work to do :P
-
TypeScript Without Side Effects
I have! I think it's related to the C++ immer library which I used several years ago in Vortex. It's kinda like the previous generation of ValueScript. 🍻
deprecated-coalton-prototype
-
The thing is, if you start with Common Lisp, it's pretty easy to write a DSL that adds the constraints and provides the guarantees that you need. [..] Maybe all I had to do to turn CL into Haskell is implement the Hindley-Milner algorithm.
can't jerk
-
Hell Is Other REPLs
I used to use CL quite a bit, but have since abandoned it for Haskell, so I'm a bit biased.
There's a number of issues with that:
- I'd be missing all the optimizations that can be performed due to purity.
- There's more to Haskell's type system than just vanilla Hindley-Milner, and the implementation of it isn't particularly trivial. https://github.com/stylewarning/coalton is the closest thing and it's still missing a large amount of the type system.
- Doing the implementation would be a significant amount of work to get it to integrate well with the language, and it would be a layer tightly glued on top instead of integrated with the language.
- A major part of Haskell is the standard library, a good chunk of the semantics of Haskell people use on a day to day basis, like monads and etc, are a part of the standard library.
-
Six years of professional Clojure development
This looks like something Common Lisp does better, however I have too little Clojure experience to compare. CL (and SBCL in particular) does "good enough" static type checks, it throws warning at compile time (when we compile one function with a keystroke). We can also precise our function types gradually. It isn't a HM type system (Coalton[1] could be it) but it's already great (compared to no compile-time types at all).
Oh, about interactive development: that's sure, CL shines here. Objects get updated (lazily) after a class change, we can install Quicklisp libraries without restarting the image, etc. It's very smooth.
- Common lisp or Racket as a first lisp?
- Coalton is a dialect of ML embedded in Common Lisp
- Coalton – a dialect of ML embedded in Common Lisp
-
What would you like to see in a CL dev environment?
Help out with Coalton.
-
Stupid protocols for CL - Is this a bad idea?
If you like this kind of stuff, maybe you can help implement type classes in Coalton.
-
On repl-driven programming
(there's a work-in-progress library to add a dialect of ML on top of CL: coalton)
What are some alternatives?
babashka - Native, fast starting Clojure interpreter for scripting
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"
clj-kondo - Static analyzer and linter for Clojure code that sparks joy
yale-haskell - HASKELL: Yale Haskell system written in Lisp
graalvm-clojure - This project contains a set of "hello world" projects to verify which Clojure libraries do actually compile and produce native images under GraalVM.
austral - Systems language with linear types and capability-based security.
ewig - The eternal text editor — Didactic Ersatz Emacs to show immutable data-structures and the single-atom architecture
kandria - A post-apocalyptic actionRPG. Now on Steam!
awesome-modern-cpp - A collection of resources on modern C++
libgit2 - A cross-platform, linkable library implementation of Git that you can use in your application.
web-development-with-clojure - Repository for the examples from the book Web Development with Clojure, 2nd edition