arsenal
bevy
Our great sponsors
arsenal | bevy | |
---|---|---|
3 | 281 | |
1,018 | 16,100 | |
7.7% | 7.6% | |
7.6 | 9.9 | |
about 1 month ago | about 12 hours ago | |
Python | Rust | |
GNU General Public License v3.0 only | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arsenal
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Reconmap 1.5.0 release notes
900s new commands were imported from the awesome https://github.com/Orange-Cyberdefense/arsenal project into Reconmap. This pushed us to add pagination, better search, sorting and so on to the command pages as it was otherwise impossible to find the right security command amongst the long list.
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Just failed the new format. General thoughts.
I'm really interested in feedback of those that tried "everything" to laterally move in the domain sets but failed. Have you tried everything from this mindmap for example? Much of that is out of scope on OSCP but will help you learn more about the mindset of moving in a domain.
- Pentesting AD Mindmap
bevy
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Question about Plugins and code organization
2) It’s as simple as ‘commands.entity(entity).despawn();’ It’s used fir example in the Breakout example (line 383, sorry i think i can’t link specific lines on mobile). You can query for all entities with that type, and despawn them all, or despawn on a specific Event only.
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Hey! Learning my first programming language and wanted some information.
Because (stable) Rust is relatively young the number of resources for game development are also relatively small. There is some fantastic work being done in the area like Bevy but nothing like the level of C++ or C# for example.
Hi! Bevy is great. It's still a bit under construction, but unless you want to make games commercially, that should be fine for you.
There are game engines written in Rust. Bevy is one: https://bevyengine.org/
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Loading sprites
From the sprite_sheet example, this loads a specific row from a sprite sheet (it so happens that sheet has only one row):
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Why did Embark Studios chose Rust as the main programming language for their engine?
I'm the creator / lead developer of Bevy Engine, a free and open-source game engine built in Rust. Embark is one of our sponsors. Rust has been great for so many reasons:
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What is the best way to learn Rust?
Honestly, if you're interested in game dev, come give the Bevy game engine a try.
It's how I learned Rust, and I found that having something more tangible to focus on was really valuable. Start by learning the basics as a user, but if you're interested, feel free to dive into contributing: the team really cares about mentoring new contributors.
You could try one of the Rust game engines for example https://bevyengine.org/
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Gryazevichki - vehicle simulation prototype using Bevy and Rapier
Hello everyone! This is a prototype of vehicle simulator based on Rapier and Bevy written on Rust. inspired by Godot-6DOF-Vehicle-Demo.
What are some alternatives?
Amethyst - Data-oriented and data-driven game engine written in Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
Godot - Godot Engine – Multi-platform 2D and 3D game engine
piston - A modular game engine written in Rust
ggez - Rust library to create a Good Game Easily
godot-rust - Rust bindings for GDNative
specs - Specs - Parallel ECS
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.
mediapipe - Cross-platform, customizable ML solutions for live and streaming media.
rapier - 2D and 3D physics engines focused on performance.
macroquad - Cross-platform game engine in Rust.