armoria-api VS Fantasy-Map-Generator

Compare armoria-api vs Fantasy-Map-Generator and see what are their differences.

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armoria-api Fantasy-Map-Generator
5 597
36 4,246
- -
4.7 8.7
7 months ago 9 days ago
JavaScript JavaScript
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

armoria-api

Posts with mentions or reviews of armoria-api. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-23.
  • Can't we have CoA not as images but as Armoria markup-language (=? Armoria links) for import into the Generator?
    1 project | /r/FantasyMapGenerator | 1 Apr 2021
    Too complex? I read the documentation https://github.com/Azgaar/armoria-api#readme didn't find anything along the lines of what I'm talking about. My hope was, to have ten or eleven cities in a Theocracy which all used the identical symbol of the religion, that same image (a heraldry "charge") but with different color-schemes; and then later when the Theocracy falls they all abandon the image but keep the rest of their arms. The city that had the hammer-and-anvil (theocratic symbol) over a field of gold, now has a horse on a field of gold; the city with the hammer-and-anvil over three ships, now has a horse over three ships; etc.. To do this, I'd have to (1) create all the originals with hammers-and-anvils; then later (2) edit out the hammer-and-anvil part. But if the created item (1) is just an SVG or a JPG or a PNG, then it's more reasonable to edit by starting from scratch, than to edit FROM the item (1) to get item (2). When a third change comes along to the cities in the region (conquered by invading empire) they all want to keep their old coats-of-arms but add a white bull (symbol of imperial participation) in the upper left. Start again from scratch?
  • [Armoria] API update: ability to assign coat of arms to Name to get predefined coa, not a random one
    1 project | /r/FantasyMapGenerator | 10 Mar 2021
    See documentation for the details. In can be pretty hard to use, so please read carefully.
  • Fantasy map Generator update: Procedural Heraldry (v1.5)
    2 projects | /r/proceduralgeneration | 23 Feb 2021
    One thing that I really want you to try is Armoria API - it can be used to embed heraldry generation into your project.
  • Azgaar's Fantasy Map Generator update v1.5: Emblems
    1 project | /r/dndnext | 23 Feb 2021
    Thanks, xlink is indeed easy to solve, but there are other issues, esp. the one with positioning. I have already solved it for Armoria-api and can do the same for GUI version, but it will require major change.
  • Armoria: patterns update (13 new, 30 in total)
    1 project | /r/FantasyMapGenerator | 19 Feb 2021
    I have significantly reworked Armoria API and in parallel added 13 new patterns to use. These are mainly historical ones, but also a few custom ones not widely used.

Fantasy-Map-Generator

Posts with mentions or reviews of Fantasy-Map-Generator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-30.

What are some alternatives?

When comparing armoria-api and Fantasy-Map-Generator you can also consider the following projects:

mapgen4 - Mapgen4 procedural wilderness map generator

Armoria - Heraldry generator and editor