areweguiyet VS bevy

Compare areweguiyet vs bevy and see what are their differences.

areweguiyet

A website built for the Rust community (by areweguiyet)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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areweguiyet bevy
31 573
385 32,210
1.8% 3.8%
8.1 9.9
9 days ago 2 days ago
HTML Rust
Apache License 2.0 MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

areweguiyet

Posts with mentions or reviews of areweguiyet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-04.
  • How to write a QML effect for KWin
    1 project | news.ycombinator.com | 19 Mar 2024
    The organization behind QT (QT Group) has pretty onerous licensing terms.

    My understanding is that it's $3,950 per year just to develop using their libraries on your own computer if you ever in the future intend to commercialize a product using QT. Transitioning from the open source license to the commercial license is something you can do but it's not the happy path and their FAQ seems to indicate that it comes with some sort of penalty.

    https://www.qt.io/pricing

    Something like Slint (Rust based but includes CPP and JS bindings) is not as comprehensive (yet) but it's more modern and the licensing terms are significantly more in line with software industry norms.

    GPUI from Zed is also something to monitor: https://www.gpui.rs/

    Also, in general you can find an extensive list of Rust-based native UI libraries here: https://areweguiyet.com/

  • Rust for Embedded Systems: Current State, Challenges and Open Problems
    4 projects | news.ycombinator.com | 4 Mar 2024
  • The KDE desktop gets an overhaul with Plasma 6
    8 projects | news.ycombinator.com | 29 Feb 2024
    I would suggest that nearly every person on this website is a developer. Both C and C++ let you shoot yourself in the foot quite easily, but at least C++ has RAII.

    If you're referring to Rust, it's just not there yet for anything serious: https://areweguiyet.com/

  • Ask HN: Rust Viable for Data Analytics?
    2 projects | news.ycombinator.com | 1 Feb 2024
    I normally use python to do some quick data analysis, with pandas/polars/pyspark/...

    But I've started to use rust more and more in the last few weeks and really start to like it.

    Does anyone have experience doing data analysis with rust, and would you recommend it over python?

    And are there any resources like https://areweguiyet.com/ but for data analysis?

  • The state of building user interfaces in Rust
    1 project | news.ycombinator.com | 17 Jan 2024
  • On inheritance and why it's good Rust doesn't have it
    5 projects | /r/rust | 8 Dec 2023
    You still haven't said anything about why those existing frameworks don't count. Again, they are used in production and do exactly what a gui framework is supposed to do. Sure they may not have all the features of the frameworks that have existed a decade before rust even existed but the issue is time not rust itself. They very clearly can be used to build complex UI without inheritance. Since you mentioned it, you should probably actually look at it https://areweguiyet.com/ the page clearly says that GUI frameworks do exist in rust.
  • BeeWare Toga v0.4.0 – A Python native, OS native GUI toolkit
    3 projects | news.ycombinator.com | 4 Nov 2023
    The web site https://areweguiyet.com/ has a list of GUI libraries for Rust.

    I haven’t tried any yet as I lack the time, but it can be a good starting point.

    Iced and Slint where interesting when I looked at that, and Slint may be done by former Qt developers.

  • Learn graphics for theoretical gui with rust
    2 projects | /r/rust | 5 Oct 2023
    I also hope that it is consistent with the goals mentioned at https://areweguiyet.com/
  • What crate/library to use for a GUI ?
    1 project | /r/rust | 8 Jul 2023
  • Are We <Thing> Yet?
    2 projects | news.ycombinator.com | 10 Apr 2023

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023

What are some alternatives?

When comparing areweguiyet and bevy you can also consider the following projects:

Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]

Amethyst - Data-oriented and data-driven game engine written in Rust

bonsai - A library for building dynamic webapps, using Js_of_ocaml

Godot - Godot Engine – Multi-platform 2D and 3D game engine

vgtk - A declarative desktop UI framework for Rust built on GTK and Gtk-rs

Fyrox - 3D and 2D game engine written in Rust

piet - An abstraction for 2D graphics.

piston - A modular game engine written in Rust

gtk-rs - Rust bindings for GTK 3

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

imgui-rs - Rust bindings for Dear ImGui

specs - Specs - Parallel ECS