arewefastyet
veloren
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arewefastyet | veloren | |
---|---|---|
9 | 33 | |
19 | 5,313 | |
- | 2.9% | |
0.0 | 9.9 | |
about 1 year ago | 6 days ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arewefastyet
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Rust Support in the Linux Kernel
That page averages all the builds across different code bases. It doesn’t specify which version/tag of which code base, nor does it talk about the hardware.
https://arewefastyet.pages.dev/ - This page tracks compile times across some common crates over all supported compiler versions, with different hardware (2, 4, 8, 16 cores). This used to be https://arewefastyet.rs but the domain expired.
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Rust programming language: We want to take it into the mainstream, says Facebook
For what it's worth, Rust compile times have improved by 33-50% in the last two years, depending on the crate, compiler mode and number of cores - https://arewefastyet.rs. Also, debug builds will get approximately 50% faster when the cranelift backend lands.
You can check incremental compile times on http://arewefastyet.rs. Choose one compile mode (Debug OR Release, preferably Debug), one hardware config (4 cores let's say) and both profile modes (Clean, Incremental).
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Reducing Rust Incremental Compilation Times on macOS by 70%
Compile times in rustc have been steadily improving with time, as shown here - https://arewefastyet.rs.
Every release doesn't make every workload faster, but over a long time horizon, the effect is clear. Rust 1.34 was released in April 2019 and since then many crates have become 33-50% faster to compile, depending on the hardware and the compiler mode (clean/incremental, check/debug/release).
Interestingly, the speedup mentioned in OP won't show up in these charts because that's a change on macOS and these benchmarks were recorded on Linux.
What is expected to be a gamechanger is the release of cranelift in 2021 or 2022. It's an alternate debug backend that promises much faster debug builds.
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Announcing Rust 1.50.0
Thanks for your work on arewefastyet.rs, I was about to post a link to it haha
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[ELI5]: How to write a simple custom Serde de/serializer?
I implemented something similar. Deserialising a comma separated strings into a struct - example. Hope that helps!
veloren
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MagicaVoxel – A free voxel art editor and interactive path tracing renderer
I came to post this as well. All of the models for characters and animals and buildings are created in this. They call it "pre-alpha", but very playable and *very* beautiful.
I've never used it, but (from what I've seen) is a great tool for modeling Voxels.
Shameless plug: The format (and the tool) had been used with great success in Veloren, an Open Source Voxel MMORPG written in rust (https://www.veloren.net/). The artist team has made great assets for the game and landscapes for the release parties.
Your should check out the project, it is really cool.
(Disclaimer: I'm part of the mod team.)
- Multiplayer in Rust
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how to install and run veloren (game) on nixos?
There are instructions here
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Have you ever sat down to make a game engine only to realize this?
Someone from my uni already did it. Here it is
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Hacker News top posts: Mar 14, 2022
Veloren is a multiplayer voxel RPG written in Rust\ (132 comments)
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Veloren is a multiplayer voxel RPG written in Rust
I can't imagine myself being stuck for 10 minutes to see a change happen on screen
Just take a look at a Veloren dev changing a line, then compiling it: https://www.youtube.com/watch?v=nR2WDBMjkh8&t=976s
Rust is not made for game dev, this project is the proof, your progress will stall at some point because you won't be able to iterate on your game anymore!
That's the curse of Rust
Where are the gamedev that announced using Rust from now on 5 years ago? they still stuck compiling their projects!
What a disaster: https://github.com/veloren/veloren/blob/master/Cargo.lock
7.5k LOC just for dependencies..
Source is here if anyone is curious: https://github.com/veloren/veloren
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What are your thoughts about making open source game?
Veloren is a free 3D RPG inspired by Cube World and made in Rust.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
gdnative - Rust bindings for Godot 3
Hero-Mode - Welcome to the B-Side!
EdenSCM - A Scalable, User-Friendly Source Control System. [Moved to: https://github.com/facebook/sapling]
Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
building-blocks - A voxel library for real-time applications.
veloren
tch-rs - Rust bindings for the C++ api of PyTorch.
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
nearcore - Reference client for NEAR Protocol
nvim-matrix-bot - Just a bot for Neovim's Matrix room(s)