arewefastyet VS veloren

Compare arewefastyet vs veloren and see what are their differences.

arewefastyet

arewefastyet.rs - benchmarking the Rust compiler (by nindalf)

veloren

An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page. (by veloren)
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arewefastyet veloren
9 33
19 5,313
- 2.9%
0.0 9.9
about 1 year ago 6 days ago
Rust Rust
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

arewefastyet

Posts with mentions or reviews of arewefastyet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-08.
  • Rust Support in the Linux Kernel
    13 projects | news.ycombinator.com | 8 Dec 2021
    That page averages all the builds across different code bases. It doesn’t specify which version/tag of which code base, nor does it talk about the hardware.

    https://arewefastyet.pages.dev/ - This page tracks compile times across some common crates over all supported compiler versions, with different hardware (2, 4, 8, 16 cores). This used to be https://arewefastyet.rs but the domain expired.

  • Rust programming language: We want to take it into the mainstream, says Facebook
    17 projects | /r/programming | 30 Apr 2021
    For what it's worth, Rust compile times have improved by 33-50% in the last two years, depending on the crate, compiler mode and number of cores - https://arewefastyet.rs. Also, debug builds will get approximately 50% faster when the cranelift backend lands.
    17 projects | /r/programming | 30 Apr 2021
    You can check incremental compile times on http://arewefastyet.rs. Choose one compile mode (Debug OR Release, preferably Debug), one hardware config (4 cores let's say) and both profile modes (Clean, Incremental).
  • Reducing Rust Incremental Compilation Times on macOS by 70%
    7 projects | news.ycombinator.com | 18 Apr 2021
    Compile times in rustc have been steadily improving with time, as shown here - https://arewefastyet.rs.

    Every release doesn't make every workload faster, but over a long time horizon, the effect is clear. Rust 1.34 was released in April 2019 and since then many crates have become 33-50% faster to compile, depending on the hardware and the compiler mode (clean/incremental, check/debug/release).

    Interestingly, the speedup mentioned in OP won't show up in these charts because that's a change on macOS and these benchmarks were recorded on Linux.

    What is expected to be a gamechanger is the release of cranelift in 2021 or 2022. It's an alternate debug backend that promises much faster debug builds.

  • Announcing Rust 1.50.0
    5 projects | /r/rust | 11 Feb 2021
    Thanks for your work on arewefastyet.rs, I was about to post a link to it haha
  • [ELI5]: How to write a simple custom Serde de/serializer?
    2 projects | /r/rust | 2 Jan 2021
    I implemented something similar. Deserialising a comma separated strings into a struct - example. Hope that helps!

veloren

Posts with mentions or reviews of veloren. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-28.

What are some alternatives?

When comparing arewefastyet and veloren you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

gdnative - Rust bindings for Godot 3

Hero-Mode - Welcome to the B-Side!

EdenSCM - A Scalable, User-Friendly Source Control System. [Moved to: https://github.com/facebook/sapling]

Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.

building-blocks - A voxel library for real-time applications.

veloren

tch-rs - Rust bindings for the C++ api of PyTorch.

0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)

nearcore - Reference client for NEAR Protocol

nvim-matrix-bot - Just a bot for Neovim's Matrix room(s)