arewefastyet
rust
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arewefastyet | rust | |
---|---|---|
9 | 7 | |
19 | 709 | |
- | 1.4% | |
0.0 | 0.0 | |
about 1 year ago | about 1 month ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arewefastyet
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Rust Support in the Linux Kernel
That page averages all the builds across different code bases. It doesn’t specify which version/tag of which code base, nor does it talk about the hardware.
https://arewefastyet.pages.dev/ - This page tracks compile times across some common crates over all supported compiler versions, with different hardware (2, 4, 8, 16 cores). This used to be https://arewefastyet.rs but the domain expired.
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you cant defeat rust
https://arewefastyet.rs/ see benchmark
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Rust programming language: We want to take it into the mainstream, says Facebook
You can check incremental compile times on http://arewefastyet.rs. Choose one compile mode (Debug OR Release, preferably Debug), one hardware config (4 cores let's say) and both profile modes (Clean, Incremental).
- Arewefastyet.rs – benchmarking the Rust compiler over time
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Reducing Rust Incremental Compilation Times on macOS by 70%
Compile times in rustc have been steadily improving with time, as shown here - https://arewefastyet.rs.
Every release doesn't make every workload faster, but over a long time horizon, the effect is clear. Rust 1.34 was released in April 2019 and since then many crates have become 33-50% faster to compile, depending on the hardware and the compiler mode (clean/incremental, check/debug/release).
Interestingly, the speedup mentioned in OP won't show up in these charts because that's a change on macOS and these benchmarks were recorded on Linux.
What is expected to be a gamechanger is the release of cranelift in 2021 or 2022. It's an alternate debug backend that promises much faster debug builds.
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Rust compile speed
Yes plenty of effort goes into making Rust compilation faster, see https://arewefastyet.rs/, its FAQ, and some easy internet searches.
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Announcing Rust 1.50.0
Thanks for your work on arewefastyet.rs, I was about to post a link to it haha
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[ELI5]: How to write a simple custom Serde de/serializer?
I implemented something similar. Deserialising a comma separated strings into a struct - example. Hope that helps!
rust
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ESP32 example project
The esp-template issue might be this one: https://github.com/esp-rs/rust/issues/158. Try with --release or updating to 1.68.0 with espup update. I'll take a look at the log as soon as I can, atm Im on the phone and is not that easy to scroll through :(
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Are there any Rust forks out there?
Sure. Espressif maintains a fork which adds support for their microcontrollers.
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Would it be possible to compile openssl-sys for esp32
I am trying to make a vaccine passport validation for my country using the ESP32 for my micro controller. I have gotten the std rust library to compile using (esp-rs)[https://github.com/esp-rs/rust], but the actual validation library that I use needs openssl which refuses to compile.
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Are there situations where it's better to use C++?
Xtensa. They've got a fork of LLVM that supports it that they're working toward getting upstreamed. The community has a fork of rustc that uses it (and a quickstart crate) while we wait for it to get upstreamed.
- Rust-Xtensa: Rust for Xtensa Processors. Built in Targets for the ESP32/ESP8266
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Multi-use kernel written in Rust
It only works if you have an Xtensa compiler which takes hours to compile, here: Rust Xtensa (if you don't have it). The network driver is just a function that sets the name of the driver so the Esp32 does something other that blinking.
- Could IOTA transaction be started solely from the IoT capable device (like esp32)?
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
gdnative - Rust bindings for Godot 3
Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
compiler-explorer - Run compilers interactively from your web browser and interact with the assembly
scala - Scala 2 compiler and standard library. Bugs at https://github.com/scala/bug; Scala 3 at https://github.com/scala/scala3
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
odbc-api - ODBC (Open Database Connectivity) bindings for Rust.
tch-rs - Rust bindings for the C++ api of PyTorch.
tonic - A native gRPC client & server implementation with async/await support.