arduino_midi_library
vgmtrans
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arduino_midi_library | vgmtrans | |
---|---|---|
19 | 8 | |
1,529 | 785 | |
1.2% | 2.8% | |
0.0 | 8.6 | |
6 months ago | 5 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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arduino_midi_library
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Árduino pro mini hid
take a look here
- Arduino atmega 2560 midi out on tx1
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Ask HN: What is the most impactful thing you've ever built?
The Arduino MIDI Library [1]. Back in 2009, I learned C++ to build it and control my guitar effects pedals with custom electronics as part of my engineering degree.
[1] https://github.com/FortySevenEffects/arduino_midi_library
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Help to made a piano midi and cv controller for eurorack (see my comment below).
Your project can be broken up into a number of subprojects. For keyscanning you don't need additional hardware, just the pins from the ribbon cables going to the arduino's digital pins and ground. Since the keys are just switches (two per key, the time difference between the two switches closing giving the source of velocity), you could start with some examples from the Arduino MIDI library (https://github.com/FortySevenEffects/arduino_midi_library). To test MIDI sending you don't even need to start from the keybed just yet, and if you do, you can start with a single key. Once you've got that part figured out end to end (key press/release generates note on/off events) you can work on iterating through the matrix, CC controls etc. MIDI out can be done in different ways. With a 5 pin DIN plug you'd just need two 220 ohm resistors.
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What frequency should a timer interrupt be to receive MIDI messages?
On an Arduino compatible platform the configuration of the baud rate at the bare metal layer is taken care of by the library when you call its begin() method. Looking at the example code included with the library it appears that there are no timer interrupts or anything like that required of you in order to use it. Another thing that jumps out is that the call to read() returns a non-zero value if anything has been received that you should use to predicate whether any further attention needs to be spent on it by your code. You may know this but it wasn't apparent from the loop() { MIDI.read\`() }` example that you gave above.
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FastLED run Parallel & Simultan multiple Led Strips
As i have started to combine this with Midi Implementation from FourtySevenEffects lib, i only have done a quick test with two/three strips and did discover follwing issue(s):
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Reading MIDI stream
Using a library for the midi shield you can register two functions as callbacks. One callback for NoteOn(...) messages and one for NoteOff(...) messages. But thre is much more. In the end the source of truth should always be the docs for the library itself.
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Is it possible to build your own Teensy? What's the catch?
Click the link to github (second link in the article) and there's all the source code: https://github.com/FortySevenEffects/arduino_midi_library
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Looking for the smallest possible MIDI hardware (end purpose: momentary pitch shifting)
Here’s a library that might work.
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Declared "MIDI_CREATE_INSTANCE(HardwareSerial, Serial1, MIDI);" and MIDI is still Out Of Scope!
Solution from GitHub here:
vgmtrans
- How to open SDAT files?
- extract audio files from a ds rom file
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thoughts on GBA sound replacement
1 - There are generic-ish tools to dump/convert the with the notation like VGMTrans, but support for various internal formats/methods/effects/commands is definitely not 100%. I've used that one to dump tracks from many games across various systems and often it works fine, but sometimes an effect/track is missing for one reason or another or sometimes a game's music format simply isn't supported and people need to get hands-on.
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PUYOPUYO 20TH ANNIVERSARY MIDI EXTRACTION
A question answered before anybody even asks in the first place: I used VGMTrans to get ahold of all the Midi files. You can get it here: VGMTrans Github page
- What is the easiest way to take an snes song and apply a new sound font to it?
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How hard is it to download a GBA song and change the instruments?
The two best options, in my experience, would be to use either GBA Mus Riper (yes, it is actually misspelled), or VGMTrans. Both should be able to take a GBA rom as input, and give you both midis, and a matching soundfont to go along with them. Then you can use your music editor of choice to load up said midi, and do whatever you want with it.
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Newbie build issues
Here are the steps I'm following btw. https://github.com/vgmtrans/vgmtrans/wiki/Building-the-Qt-version#vs-noide
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Room 215 Soundfont
You can use VGMTrans to extract the Nintendo files to SF2 files as long as you have a Hotel Dusk ROM.
What are some alternatives?
Control-Surface - Arduino library for creating MIDI controllers and other MIDI devices.
score - ossia score, an interactive sequencer for the intermedia arts
FastLED_examples - FastLED example code, tests, demos, etc
lmms - Cross-platform music production software
Arduino-AppleMIDI-Library - Send and receive MIDI messages over Ethernet (rtpMIDI or AppleMIDI)
mixxx - Mixxx is Free DJ software that gives you everything you need to perform live mixes.
arduino-midi-recorder - Let's build an Arduino-based MIDI recorder!
ardour - Mirror of Ardour Source Code
FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.
helio-sequencer - One music sequencer for all major platforms, desktop and mobile
midi2cv - Arduino-based MIDI to CV converter
HelloDrum-arduino-Library - This is a library for making E-Drum with arduino.