aqtinstall
imgui
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aqtinstall | imgui | |
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26 | 351 | |
848 | 55,570 | |
- | - | |
8.2 | 9.7 | |
7 days ago | 3 days ago | |
Python | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
aqtinstall
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Qt 5.15.11 open source released
I've used aqt[1] before but it doesn't look like it's seeing 5.15.11 yet, just 5.15.2.
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Unified Installer - Commercial only?
Don't use the Qt installer. It sucks. It's only reason is to annoy people and collect your data. Use aqt: https://github.com/miurahr/aqtinstall
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Adventures in Debian's Qt Land
I mostly disagree. Like you said, Qt is the best native GUI toolkit available today. And that is a hard achievement. There are many tradeoffs (some you pointed out) but the open source community seems to find a way around those limitations. There are thousands of open source libraries you can plug-in into your Qt app to overcome many of its limitations (although some remain, like how can't we still not easily change caret/cursor color of QTextEdit??).
Unlike you, I like the direction where Qt is taking. I think QML and Qt Quick are great. I just implemented a feature in my note-taking app that turns Markdown text into Kanban board using QML and the experience has been great (https://github.com/nuttyartist/notes/pull/574). I'm planning to continue transition from QWidgets to QML/Qt Quick.
I do worry of the continuous friction with open source development and hate the online installers as well. I can recommend this useful tool https://github.com/miurahr/aqtinstall that allows you to easily download prebuilt Qt binaries. I hope they can revert their approach on that.
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Current Issues With The Qt Project - From The Outside Looking In
Install the qt binaries from the command line https://github.com/miurahr/aqtinstall
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KDE Plasma development switches to Qt 6 tomorrow
https://github.com/miurahr/aqtinstall will help you with that.
- Qt 6.5 will switch to FFMPEG as the default Qt Multimedia backend for all platforms
- Getting “QT with MinGW support”?
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Qt 6.4 Released
you can install it from vcpkg or conan (or https://github.com/miurahr/aqtinstall if you really want the official Qt binaries) and it'll be much less
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Trouble Building Qt6/5
Is there any particular reason why you want to build Qt yourself? This is usually quite painful and requires a lot of extra stuff (see https://wiki.qt.io/Building\_Qt\_6\_from\_Git) . If you just want to avoid the (horrible) official installer and a Qt account, you can use aqtinstaller to fetch everything you need: https://github.com/miurahr/aqtinstall
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Please do not use Python for tooling
Just recently, I had to recompile a (singleplayer) save game editor. So basically a GUI that does some clever hex editing.
It was written in C++ using Qt.
Have you ever tried compiling a Qt program on Windows? It involves signing up for an official Qt developer account to even install qmake.
To the point I had to use an unofficial Qt installer CLI app (aqtinstall) [0] to even install the toolchain to build this little shitty app... which still relied on having several Qt .dll files in the same directory as the .exe to work.
Have you clicked on [0] yet? Well, then guess what programming language aqtinstall uses.
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
archinstall_gui - Guided Arch Linux graphical installer
wxWidgets - Cross-Platform C++ GUI Library
openiddict-core - Flexible and versatile OAuth 2.0/OpenID Connect stack for .NET
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
Crow - A Fast and Easy to use microframework for the web.
NanoGUI - Minimalistic GUI library for OpenGL
GuiLite - ✔️The smallest header-only GUI library(4 KLOC) for all platforms
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
MySqlConnector - MySQL Connector for .NET
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Avalonia.FuncUI - Develop cross-plattform GUI Applications using F# and Avalonia!
CEGUI