appify
macdriver
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appify | macdriver | |
---|---|---|
3 | 13 | |
498 | 4,340 | |
0.0% | - | |
0.0 | 7.9 | |
almost 4 years ago | about 2 months ago | |
Go | Go | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
appify
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How do I bundle a Golang executable into a MacOS .app file?
I have tried various existing solutions such as https://github.com/machinebox/appify, but they just don't seem to work for me, my Unix Executable runs fine under normal circumstances, but with this tool the .app file just crashes straight away with no console output.
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How can I compile aseprite as a .app on macOS
You can port the project to XCode or use this: https://github.com/machinebox/appify
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A tool for embedding resources in a Windows application (icon, manifest...)
Maybe you can get together with this project (not affiliated). I've used it many times to make Mac installers. I think there's been a few requests to add functionality similar to what your project does.
macdriver
- Are there native bindings for native UI development with Go? Window, GTK, MacOS
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Towards the Personal Potential of Software
The first big release of the year was the macdriver project, which got a significant response on Hacker News. It gives us Objective-C and Apple framework bindings for Go, letting you build simple Apple apps entirely from Go. That wasn't possible before, so it was a little exciting, but it was early. The native Go APIs included for commonly used Foundation and Cocoa classes were far from complete. They could still be used if you knew what you were doing, but with an ideal of total coverage of Apple frameworks, that wouldn't be enough. There were also unresolved issues just deciding how to best manage memory and pointers, which I knew would fall on me to figure out and take some time.
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Apple API schemas for code generation and more
Even less common are schemas for non-web APIs. In 2016, Electron started releasing a JSON schema of all their APIs that allowed me to build a bridge to use Electron APIs from Go. I had that prototype in mind when I started the macdriver project that was released a couple months ago. Right now we're manually wrapping Apple framework classes with Go types so you can write native Apple platform applications that look like this:
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Customize your computer screen with HTML
It started as a demo for macdriver, but over the last week or so I've been making a standalone version. 90% of that time was playing around with it while trying to make demos.
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Native Mac APIs for Go
Done https://github.com/progrium/macdriver/issues/12
What are some alternatives?
go-winres - Command line tool for adding Windows resources to executable files
micromdm - Mobile Device Management server
go-flutter - Flutter on Windows, MacOS and Linux - based on Flutter Embedding, Go and GLFW.
go-smc - Golang library to read and write the OSX System Management Controller (SMC)
garble - Obfuscate Go builds
go-pmset - Go library to get OSX assertions, like the command line pmset -g assertions
hiboot - hiboot is a high performance web and cli application framework with dependency injection support
goplay2 - Airplay 2 Receiver written in Go
graphql - Simple low-level GraphQL HTTP client for Go
ludo - A libretro frontend written in golang
reva - WebDAV/gRPC/HTTP high performance server to link high level clients to storage backends
cacao - Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!