apecs
record
apecs | record | |
---|---|---|
4 | - | |
392 | 245 | |
- | - | |
7.3 | 0.0 | |
7 months ago | over 5 years ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
apecs
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I want to make a game in Haskell to surprise my boyfriend, but don’t know where to start.
There's an apecs-gloss tutorial here that is a simple Shmup.
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New Haskell ebook: Learn Haskell by building a blog generator
The apecs paper and associated shoot 'em up game tutorial
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Looking for projects that make heavy use of IntMap which have benchmarks
apecs uses IntMaps all over the place and is benchmarked. They're the most common backing data structure for Components I'd say.
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Unity Patents ECS
Example of ECS that was published on GitHub before this patent was even filed: https://github.com/jonascarpay/apecs.git
record
We haven't tracked posts mentioning record yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
frpnow
objective - Purely functional objects
ImperativeHaskell - Proof that Haskell can look and act like an imperative language.
recursion-schemes - Generalized bananas, lenses and barbed wire
hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)
monad-control - Lift control operations, like exception catching, through monad transformers
tardis
funflow - Functional workflows
effect-monad - Provides 'graded monads' and 'parameterised monads' to Haskell, enabling fine-grained reasoning about effects.
selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically
mmorph - Monad morphisms