antimicrox
solvespace
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antimicrox | solvespace | |
---|---|---|
113 | 68 | |
2,100 | 2,999 | |
4.4% | 1.0% | |
8.1 | 7.0 | |
2 days ago | 7 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
antimicrox
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I hate as a person what I'm forced to do as a user
For gamepad control it looks like there is a program to do just that here .
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Handy Controller Menu
A Controller to Mouse Software (I used reWasd, a free alternative is AntiMicroX)
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[Recommendation] Not necessary, but cool software to tweak your devices (webcam, keyboard etc.)
- AntiMicroX: Map keyboard buttons & mouse controls to a gamepad (with Wayland support)
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What’s the best way to multiple inputs to a single pushbutton?
I have an unused 24mm button on my stick, and I’d like to be able to assign to it two (or more) inputs so it can be used with AntiMicroX for some other function (i.e. 'Select+R3' would press F12, which is bound to 'Reset' in Retroarch). I originally planned for this button to be used for Turbo, but I changed my mind once I realized how many possibilities there are with AntiMicroX. Like the button could run shell scripts or some win32 executable, which is pretty neat.
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Playing Flash Games With a Controller
Like the other person said, Flash has no native support for that. Even games with controller support in mind (Like Super Mario Crossover) tell you to install programs for using controllers, so yeah, you would have to use an external program to accomplish this. I personally would advocate using AntiMicro which is available for free, just install and assign controller buttons to emulate key presses.
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Need some help with emulators
Already solved by: signalno11 (discord) by program: https://github.com/AntiMicroX/antimicrox/releases/tag/3.3.4
- Is there a way to scroll using a game controller on Wayland? Or map the controller to other mouse buttons?
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Just upgraded to Moza R5 + ES wheel - How do I enable menu navigation with the dpad?
Works like a charm: https://github.com/AntiMicroX/antimicrox/
- Class that doesn't require a lot of movement while mobbing?
- Mods for better accessibility (disabled player)
solvespace
- My favorite code comment/rant
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Why large companies and fast-moving startups are banning merge commits
We use rebase on solvespace, along with sensible squashing so most commits along master are pretty self contained. You can see the clean history here:
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A one line code change inside iOS made me waste 5 minutes
I changed a behavior to the "more standard" one because it felt obviously right. This was a 3 line change. But the was enough backlash right there in the pull request. So I spent a couple hours remembering how to add a configuration option to keep the old way for those guys:
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RattleCAD
> If you like Linkage, you might also like Solvespace.
No, I mean Brent Curry's Linkage[1] bicycle design software, not David Rector's Linkage Mechanism Designer and Simulator[2].
You should read Wikipedia article.[0]
N.B. About SolveSpace, as I'm its experienced user[youtube,patreon], I may say next: yes, it could be used for bike mockup, as any other CAD, but it still has a lot of limitations and even does not export correct STEP files yet[3], and in FreeCAD such STEP could fixed only partially.[video]
So, for serious 3D CAD work I highly recommend use FreeCAD (and LibreCAD for 2D CAD work) instead of SolveSpace, and use SolveSpace only as a helper tool like a calc or as a notepad for noting ideas.
About Linkage Mechanism Designer and Simulator, it is only useful for planar (2D) kinematics analyze, and if You are looking an alternative for it take a look on Pyslvs[4], that is in part based on SolveSpace's solver.
[0] https://en.wikipedia.org/wiki/rattleCAD#History
[2] https://blog.rectorsquid.com/linkage-mechanism-designer-and-...
[3] https://github.com/solvespace/solvespace/issues/206
[4] https://github.com/KmolYuan/Pyslvs-UI
[video] https://www.youtube.com/watch?v=F3LJMeqUDrU
[youtube] https://www.youtube.com/@appsoft
[patreon] https://patreon.com/app4soft
- SolveSpace has been ported to Qt
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Ask HN: What are some of the most elegant codebases in your favorite language?
C++ this file covers all the math for working with NURBS curves and surfaces:
https://github.com/solvespace/solvespace/blob/master/src/srf...
There is a lot more in other files - triangulation, booleans, creation - but the core math functions are there in very readable form.
- My favorite rant in a code comment (on OpenGL compatibility)
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The Great CPU Stagnation
>> Maybe somebody has statistical survey of how much of the existing deployed CPU core count is typically used?
My guess is very few cores are used on average. I did some testing with Solvespace to see which build options contributed most to performance:
https://github.com/solvespace/solvespace/issues/972
Obviously using OpenMP for multi-core was the big win. But what's not shown is that in typical usage (not the test I ran) if you're dragging some geometry around it will use all cores (in my case 4 cores / 8 threads) at about 50 percent utilization. That percentage probably drops as more cores are thrown at it due to Amdahl's Law. In other words, throwing double the cores at it will give a good boost to a lot of code that is already taking less than half the time (wall clock time, not CPU time).
We added OpenMP to a number of functions for significant performance gains. And in fact, any remining single-thread operation that gets the parallel treatment is likely to have a significant impact on overall performance since that is where most of the time is spent now. At this point we're more focused on features and bugs.
Algorithmic improvements are possible and I'd like to do those in the future, but they are much harder to do than sprinkling some #pragmas around critical loops. That will improve the scalability though, where multithreading really did not.
- Free, mac compatible, relatively easy CAD/CAM software?
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Weird architectures weren’t supported to begin with
Yeah why should we even care about s390 for some things?
https://github.com/solvespace/solvespace/issues/1264
I don't think big commercial customers are designing airplanes with it.
What are some alternatives?
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
cadquery - A python parametric CAD scripting framework based on OCCT
antimicro - [NOT maintained anymore] Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support
Autodesk-Fusion-360-for-Linux - This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
devreorder - A utility for reordering and hiding DirectInput controllers
blender-cad-tools - a collection of Blender addons to make CAD design with Blender even more enjoyable
DualSense-Windows - Windows API for the PS5 DualSense controller
FreeCAD_assembly3 - Experimental attempt for the next generation assembly workbench for FreeCAD
GP2040 - Gamepad firmware for Raspberry Pi Pico and other RP2040 microcontrollers supporting Nintendo Switch, XInput and DirectInput
LibreCAD - LibreCAD is a cross-platform 2D CAD program written in C++17. It can read DXF/DWG files and can write DXF/PDF/SVG files. It supports point/line/circle/ellipse/parabola/spline primitives. The user interface is highly customizable, and has dozens of translations.
RetroPie-joystick-selection - A script to let the user choose the controllers for RetroArch players 1-4
DesignSpark-Mechanical-for-Linux