angular-rpg-game-engine
BabylonJS
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angular-rpg-game-engine | BabylonJS | |
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3 | 63 | |
18 | 22,456 | |
- | 1.5% | |
0.0 | 10.0 | |
over 1 year ago | about 16 hours ago | |
TypeScript | TypeScript | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
angular-rpg-game-engine
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Is it worth developing a game made only in javascript/typescript without using any engine?
If you're interested my engine with tech demo is available here
- Web developer here thinking about developing a game with HTML5, any thoughts?
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Weekly Show-Off Thread - December 26, 2020
To see the source code visit the github page here: https://github.com/kingbonio/angular-rpg-game-engine
BabylonJS
- Show HN: My wife and I made a maze game
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Release Radar • March 2024 Edition
It's been around for a while, and we've featured it in the April 2019 and March 2022 Release Radars. It's also been in GitHub Game Bytes and on our latest episode of The Download. Yes, I'm talking about Babylon, the powerful web rendering engine for all kinds of graphics. The newest update includes support for basic Global Illumination, a highly requested feature. Read more about other cool new additions including Gaussian Splatting, Ragdoll physics, Procedural Geometry and all the breaking changes in the Babylon release notes.
- Not only Unity...
- Anime.js – A lightweight JavaScript animation library
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How do I integrate Motion and Animation into my Projects?
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js.
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Which tools should I use to create my game ?
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you know about LibGDX; I don't have experience with it, but it does seem like a viable option.
- Babylon.js: Powerful, Beautiful, Simple, Open - Web-Based 3D At Its Best
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JavaScript framework for making games. no game engine
I’ve only messed around with it a bit, but https://www.babylonjs.com seems impressive
- Faster LZ is not the answer to 150-250 GB video game downloads
- Babylon.js 6.0
What are some alternatives?
angular-builders - Angular build facade extensions (Jest and custom webpack configuration)
three.js - JavaScript 3D Library.
react-three-fiber - 🇨🇭 A React renderer for Three.js
ng-select - :star: Native angular select component
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
ngx-monaco-editor - Monaco Editor component for Angular 2 and Above
model-viewer - Easily display interactive 3D models on the web and in AR!
Shaku - A simple yet effective web game development framework *that knows its place*!
A-Frame - :a: Web framework for building virtual reality experiences.