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specs | actix | |
---|---|---|
13 | 15 | |
2,402 | 8,378 | |
1.1% | 0.8% | |
7.2 | 8.3 | |
3 months ago | 8 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
specs
Posts with mentions or reviews of specs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-02.
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Why ECS pattern is popular in Rust?
The question arises from seeing a plethora of projects using ECS: hecs , Bevy , specs, legion
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Want to learn how to make games with Rust and the Bevy game engine? Now is a great time to jump in with the recently released Bevy version 0.10. I created a Bevy 0.10 beginner tutorial video series for those looking to learn and join our game dev community!
Instead, I'm using now the specs Library. It's a pure ECS library and much less powerful, without any visualization capabilities, but its works for me :)
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Is implementing an ECS in rust a bad idea for a beginner project?
writing an ECS is defined a challenging project, no matter the language or if you're a beginner. although it is entirely possible to write one in Rust, check out specs and bevy_ecs for examples.
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Ecs fundamentally at odds with borrow checker.
specs
- Goggles - A specs-derived DIY library for doing ECS
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Veloren is releasing 0.13!
The official 3d rendering client uses a custom engine called Voxygen. They use Specs for logic.
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How are rust devs doing?
Rust has a delightful ECS library, specs, that I absolutely love. It has safe multi-threaded execution built right in, which is fantastic for the pretty parallelizable work I was doing. Concurrency in C++ is nasty business on the best of days, and I've run into so many nasty bugs with the custom system I've had to build out to fit the web's weird threading model.
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Programming a Rogue-Like with Rust
Man, this Specs [0] library is so strange to me, coming from a Unity background. Is there some sort of comparison as to why one way is better than the other?
[0] https://specs.amethyst.rs/
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Bellclone: a simple 2D game about jumping
Hi everyone - I just picked up one of my long-unfinished side project built with Rust and would like to show it to you here. It's a clone of the famous(?) Winterbells game. It's written entirely in Rust and uses OpenGL and an entity-component-system architecture ([the `specs` crate](https://crates.io/crates/specs)) (still learning), no game engine.
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There are a *lot* of actor framework projects on Cargo.
Wait did the person at your company write specs or something else because they weren't pleased with it? I don't know much about amethyst and vaguely know about entity component systems but I watched a talk on someone making a game with amethyst and was pretty impressed -- it looked thoroughly approachable and I do not doubt the performance is there (since the whole reason you do ECS is performance).
actix
Posts with mentions or reviews of actix.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-19.
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Top 10 Rusty Repositories for you to start your Open Source Journey
9. Actix
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Keyword Generics Progress Report: February 2023 | Inside Rust Blog
I think it's fairer to say the language got so much more powerful that there wasn't any point making actors a language feature when they can be built from existing orthogonal language features. You're probably looking for actix (not actix-web, just actix). There's also Lunatic built in Rust but supporting any actors compiled to WebAssembly.
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An Open Source Rust SNMP Simulator
Actix is an actor framework for developing concurrent applications built on top of the Tokio asynchronous runtime. It allows multiple actors to run on a single thread, but also allows actors to run on multiple threads via Arbiters. Actors can communicate with each other by sequentially exchanging typed messages.
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Modern JVM Multithreading • Paweł Jurczenko • Devoxx Poland 2021
I’ve seen frameworks for c++ (https://seastar.io/) and rust (https://github.com/actix/actix) which support what you’re describing out of the box.
- Scala isn't fun anymore
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Anyone using Actix?
The actix repository on github doesn't seem to be very active, and everyone seems to be focused on actix-web instead, is anyone out there using plain actix or any other actor-model implementation in Rust?
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What programming languages are most used for creating advanced math-related software/simulations?
Rust is also another possibility: it's basically C++ but more modern with added features and safety. It can be tricky to write mathematical stuff in it, because you may not care too much about all the safety concerns Rust forces you to handle, but it can be useful to catch bugs ahead of times. Sadly, Rust seems to have no library for running programs on clusters of PCs, except maybe this one, which takes the Actor model implemented by Actix and runs it on a cluster. I don't know how tricky it is to use the Actor model for a scientific simulation, tho.
- Actix - Actor framework for Rust.
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How should I structure an async/await/futures program with multiple event sources and mutable state?
I'd just use Actix for that. Make your state an actor and make it a StreamHandler for each of these sources, and that's it - now you just implement the business logic for handling each message in the StreamHandler::handle methods.
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18 factors powering the Rust revolution, Part 2 of 3
However, this isn't even 50% of what's out there: Need raw parallel power (and maybe don't need an async runtime)? Checkout Rayon. Need simple Actors for concurrent processing? Checkout Actix. Need a larger Actor system for fault tolerance/CQRS messaging? Checkout Riker. Damn, I sound like a youtube advert 🤦 - For real though, this is the tip of the concurrency iceberg. There is so much more - and it's growing.
What are some alternatives?
When comparing specs and actix you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
tokio
Amethyst - Data-oriented and data-driven game engine written in Rust
bastion - Highly-available Distributed Fault-tolerant Runtime
ggez - Rust library to create a Good Game Easily
Rocket - A web framework for Rust.
Crayon - A small, portable and extensible game framework written in Rust.
MIO - Metal I/O library for Rust.
piston - A modular game engine written in Rust
RuMqtt
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
riker - Easily build efficient, highly concurrent and resilient applications. An Actor Framework for Rust.