Amethyst
Data-oriented and data-driven game engine written in Rust (by amethyst)
DISCONTINUED
bracket-lib
The Roguelike Toolkit (RLTK), implemented for Rust. (by thebracket)
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Amethyst | bracket-lib | |
---|---|---|
22 | 27 | |
7,803 | 1,436 | |
- | 1.7% | |
6.6 | 0.0 | |
over 2 years ago | about 1 month ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Amethyst
Posts with mentions or reviews of Amethyst.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-02.
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Improving upon Entity Component Systems, introducing DG-ECM!
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
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Rust vs Go for gamedev
Rust also has seemingly better libraries for the purpose. Both Bevy and Amethyst are available, and plenty more.
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Simplest way to get basic programmatic tile OR voxel graphics going?
Amethyst
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Rust Platformer - Part 1 - Bevy and ECS
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
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I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
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Why I still like C and strongly dislike C++
And there's already a couple of surprisingly full-featured 3D engines already out there. Most notably Amethyst.
- Rust For GameDevs
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Rust, For GameDev
View on GitHub
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Rust servers is down
Is anyone having this problem? I can't connect to rocket.rs, actix.rs and amethyst.rs servers. I would play at https://tera.netlify.app/, but people out there is really toxic. I heard that Rust is getting an update while playing in a Rust server, just then rust server freezes and goes down.
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How to get started?
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
bracket-lib
Posts with mentions or reviews of bracket-lib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-02.
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Does anyone care about CLI/TUI games?
I think having to use a terminal is the scary part for many people. rltk/bracket-lib can be used to get a similar look and feel if that's what's important, but it is geared toward roguelikes.
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Minimal 2D library for games? I'm struggling a bit to settle on one to learn.
Maybe bracket-lib from the amethyst authors? Iām currently working through that book and find the library quite intuitive and simple to use. It started out as a toolkit for rouge-like games but has been getting more general. On that note, I recommend the hands-on-rust book which teaches rust concepts while building games with bracket-lib. As you have read the book, Iām sure you would get through the first chapters quickly.
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Bevy ECS or custom implementation?
https://github.com/amethyst/bracket-lib has a great integration with Bevy, designed for exactly this sort of thing.
- libtcod use 8x8 font but scaled up to 16x16?
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How difficult could it be to make a console program that looks like this and has a game loop running on a separate thread? Any suggestions or crate recommendations are welcome!
I've been doing some experiments with terminal based games and landed on https://github.com/amethyst/bracket-lib It's not exactly terminal based in the sense that it actually runs on OpenGL by default. But that's a plus imho because dealing with the bits of the terminal window that can change outside of your control (like fonts, window resize, etc) is a giant pita. It does let you swap the backend to run on crossterm if that's what you really want to do but if what you're after is the aesthetic like I am having bracket_lib handling all that makes life so much better.
- Rendering TUI To Web
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Sharing Saturday #420
Bracket-Lib for Bevy Github
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Sharing Saturday #418
Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon
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Sharing Saturday #416
bracket-lib šš» (using this now)
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Console handling in bevy?
Hi, If you are interested in console and roguelike there is a specialised engine made just for that called bracket-lib made by Herbert Wolverson. He also has a book called Hands On Rust that is an excilent introduction to rust game development where you make a roguelike dungeon crawler in Rust using bracket-lib. I am finishing the book now and I can fully recommend it.
What are some alternatives?
When comparing Amethyst and bracket-lib you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
rust-sdl2 - SDL2 bindings for Rust
rust-sfml - SFML bindings for Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
piston - A modular game engine written in Rust
specs - Specs - Parallel ECS
rust-sdl - SDL bindings for Rust
ggez - Rust library to create a Good Game Easily
gdnative - Rust bindings for Godot 3
macroquad - Cross-platform game engine in Rust.
Crayon - A small, portable and extensible game framework written in Rust.