alttpo VS snestracker

Compare alttpo vs snestracker and see what are their differences.

alttpo

Contains AngelScript code for bsnes-as integration and alttp-server (by alttpo)

snestracker

Super Nintendo Entertainment System Music Software. Super Famicom Music Software (by bazz1tv)
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alttpo snestracker
3 5
28 195
- -
5.9 0.0
2 months ago almost 2 years ago
AngelScript C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

alttpo

Posts with mentions or reviews of alttpo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-20.
  • What video game is an absolute 100/100 in your opinion?
    6 projects | /r/AskReddit | 20 Oct 2022
  • SNES Development Part 1: Getting Started
    10 projects | news.ycombinator.com | 11 Feb 2022
    I've developed quite a few SNES-related things for fun, mostly using Go and C++, with some 65816 ASM sprinkled in.

    https://github.com/alttpo/alttpo - A Link To The Past Online. Lets multiple players see and interact with one another in the same game world and synchronize their progress through the game. Exclusive to a customized fork of the bsnes emulator which provides a scripting language and PPU-integrated drawing routines to render remote player sprites. In retrospect, I consider this a dead-end architecture; redesigned in o2 project (see below).

    https://github.com/alttpo/o2 - Second version of alttpo (see above) but this time targeted at SNES hardware console support (via SD2SNES flash cart USB feature) and does not require a customized emulator nor a scripting language. Trade-off here is a loss of the visual aspect (cannot see remote player sprites) due to tight hardware limitations in the amount of VRAM and limited SNES CPU cycles available. Work is in progress to gain back the remote sprite rendering as an optional add-on via the bsnes-plus WASM module support (see below). This project includes a 65816 machine code emitter library (pure Go) with support for named labels of branch targets. There is also a bare-bones headless SNES emulator library (pure Go) included for unit tests to verify the generated 65816 ASM and ROM patching mechanism.

    https://github.com/alttpo/bsnes-plus - A fork of bsnes-plus in development that invokes WebAssembly modules when certain general SNES events occur, e.g. `on_nmi`, `on_power`, `on_reset`, `on_frame_present`. WASM code has access to a draw-list API for drawing into the various PPU layers, e.g. extra sprites, text (with PCF font support), basic shapes. WASM code can also receive arbitrary binary messages from external applications, e.g. to update remote player positions or exchange custom sprite graphics.

snestracker

Posts with mentions or reviews of snestracker. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-11.
  • SNES Development Part 1: Getting Started
    10 projects | news.ycombinator.com | 11 Feb 2022
    A friend of mine from high school is working on a SNES tracker[0]. He’s deep into this space and could probably answer your questions if you catch him on stream[1]. He also authored many of the sections on the SNES development wiki linked by the article (under “bazz”).

    [0] https://github.com/bazz1tv/snestracker

    [1] https://www.twitch.tv/Bazz1tv

    10 projects | news.ycombinator.com | 11 Feb 2022
    The README says "the latest version of SNES Tracker is available exclusively via Patreon a few weeks before it becomes available on github". In https://github.com/bazz1tv/snestracker/releases, v0.2.0 was released in 2020-09-29 and says "the next version, v0.2.1 is already released to Patreon!" In reality, v0.2.1 was released publicly months later on 2021-02-19, with a tasteless notice saying "Note: the next version, v0.2.2 and v0.2.3 is already released to Patreon! This includes a critical bugfix (app hanging)."

    The public Github repository you linked hasn't been updated in 11 months (v0.2.2 source and releases last updated in 2021-03-15), and v0.2.2 actually dates back to 2020-11-08 on Patreon. The Patreon (https://www.patreon.com/bazz1) was last updated in 2021-03-14 with v0.2.4, yet continues to take money for the past 11 months of silence. I've heard that he's stopped supplying builds to Patreon subscribers, and only giving them to Twitch subscribers.

    This is my first time looking at his Twitch, and wow that's a lot of livestreaming uploads. I don't know if SNES Tracker is still being developed or not, and if Twitch subscribers receive newer builds of the tracker. In any case I'm definitely not subscribing.

    I tried cloning the repo to view the current publicly released state. It has over 100 MB of files previously in history but deleted in a more recent commit, polluting non-shallow clones. I couldn't get it to build easily, so I downloaded the prebuilt Windows v0.2.2. The user interface is bare-bones and written in SDL, though I didn't poke around very deeply.

    In any case I'll consider checking on his Twitch streams, and see if he can help me, though I prefer interacting with other people who don't behave in ethically dubious ways. I've already figured out how to make the S-DSP output sound. I'm currently working on learning S-SMP/SPC700 programming, writing/picking a hardware driver, (if I write my own driver) picking efficiently-implementable behaviors while remaining musically useful, or (if I pick an existing driver) learning the driver and build system. Eventually I want a characterization of the SNES's analog frequency/phase response (DAC impulse response plus analog filtering) so I can implement it in software. I feel eliminating unneeded audio latency, and implementing aliasing-free hardware-accurate resampling/filtering, are aspects that most emulators (even accurate ones like bsnes/higan) get wildly wrong, which I can improve with effort.

What are some alternatives?

When comparing alttpo and snestracker you can also consider the following projects:

Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)

BambooTracker - YM2608 music tracker 🎍🎋

Mesen - Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#

Mesen-SX - Homebrew development oriented fork of Mesen-S - a cross-platform (Windows & Linux) SNES emulator built in C++ and C#. Deprecated; see https://github.com/SourMesen/Mesen2/

cartreader - A shield for the Arduino Mega that can back up video game cartridges.

bsnes-plus-wasm - debug-oriented fork of bsnes, with added wasm runtime for scripting

o2 - ALttP Online 2.0 designed for console support

bass - fork of byuu's bass assembler

iigs-game-engine - A tile-based game engine for the Apple IIgs written in 65816 asssembly language