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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openal-rs
Posts with mentions or reviews of openal-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-04.
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allen 0.2.0 released: modern OpenAL bindings
A while back I was trying to use OpenAL for a game project and found frustration with the lack of usable bindings. There was of course [alto](https://https://crates.io/crates/alto), but it’s been unmaintained for about 3 years and was on it’s way out the door due to dependency on parking_lot. I just recently renovated this bindings crate I made and (hopefully) made it safer. Not sure how well it actually works outside my own use case. Still new to actually publishing crates. Enjoy!
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What audio library to use?
That may work, but I haven't tried it since its LGPL licence. I'm using the alto crate and now that I've checked its repository is archived https://github.com/jpernst/alto
kira
Posts with mentions or reviews of kira.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-22.
- Kira game audio library v0.8 - spatial sounds, modulators, compressor and EQ filter effects
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Rust audio library
I've had too experience with https://crates.io/crates/kira
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What's the current audio library of choice for Rust gamedev?
Perhaps something like kira audio https://github.com/tesselode/kira
- kira (game audio library) v0.6.0 - complete rewrite with streaming sound support and a leaner and more elegant API
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I'm working on Kira, a game audio library with some features that go overlooked by most game audio solutions.
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Looking for an open-source project to join part-time
speaking of audio! i'm working on a game audio library called kira, which some people seem interested in integrating into bevy. i'd love to have more contributors!
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kira (game audio library) v0.5.0 - playback position getter, mixer send tracks, new effects
crates.io | docs
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kira (game audio library) v0.4.0 - wasm support, serde support, API improvements
Kira GitHub repo
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What audio library to use?
I think you should look into kira. It provides a lot of amazing features, more here
- kira (game audio library) v0.3.0 - per-sequence custom event types, audio streams, and random values
What are some alternatives?
When comparing openal-rs and kira you can also consider the following projects:
rust-portaudio - PortAudio bindings and wrappers for Rust.
fastfetch - Like neofetch, but much faster because written mostly in C.
rust-vst2 - VST 2.4 API implementation in rust. Create plugins or hosts.
factorio-lib-rs - Rust library with a collection of things about Factorio
rodio - Rust audio playback library
gentooinstall
rust-fmod - A rust binding for the FMOD library
LichessBot - Repo of a Discord bot that is for viewing games and users on Lichess.
portmidi-rs - High-level PortMidi bindings and wrappers for Rust
soda - Soda
ears - Easy Api in Rust to play Sounds
gngr - a cross-platform browser focussed on privacy.