alpaca-netcode
FunGEn
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alpaca-netcode | FunGEn | |
---|---|---|
1 | 2 | |
23 | 80 | |
- | - | |
2.6 | 6.3 | |
about 3 years ago | 8 months ago | |
Haskell | Haskell | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
alpaca-netcode
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Asteroid clone... two of them? A paper on functional programming in video games
On a different topic, one benefit of keeping code without IO is having the ability to rollback it for networking. This is what alpaca-netcode does - you give it a stepper function and it handles simulating the world, including rollback, and networking for you. I used it in my last ludum dare entry and it was very cool, but also not without issues.
FunGEn
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Dhall: A Gateway Drug to Haskell
A few more:
https://github.com/simonmichael/hledger - Robust, fast, intuitive plain text accounting tool with CLI, TUI and web interfaces
https://github.com/simonmichael/shelltestrunner - Easy, repeatable testing of CLI programs/commands
https://github.com/simonmichael/quickbench - Easily time one or more commands with one or more executables and show tabular results
https://github.com/haskell-game/fungen - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
https://haskell-game.dev - a small selection of many games written in Haskell
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Asteroid clone... two of them? A paper on functional programming in video games
If you didn't already find it, https://github.com/haskell-game/fungen#readme might have some relevant docs/material.
What are some alternatives?
ld48-game
aeson-tiled - Aeson instances for Tiled map editor types
rattletrap - :car: Parse and generate Rocket League replays.
werewolf - A game engine for running werewolf in a chat client
general-games - Haskell package with helpful structures for a variety of games
dominion - A Dominion simulator in Haskell
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
tateti-tateti - Meta tic-tac-toe ncurses game.
HGE2D - 2D game engine written in Haskell
chessIO - Fast haskell chess move generator library and console UCI frontend
falling-turnip - falling sand game with regular parallel arrays.
Carp - A statically typed lisp, without a GC, for real-time applications.