Allegro
OpenSSL
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Allegro | OpenSSL | |
---|---|---|
24 | 149 | |
1,756 | 24,142 | |
1.3% | 1.5% | |
8.3 | 9.9 | |
14 days ago | 5 days ago | |
C | C | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
OpenSSL
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Heartbleed and XZ Backdoor Learnings: Open Source Infrastructure Can Be Improved Efficiently With Moderate Funding
Today, April 7th, 2024, marks the 10-year anniversary since CVE-2014-0160 was published. This security vulnerability known as "Heartbleed" was a flaw in the OpenSSL cryptography software, the most popular option to implement Transport Layer Security (TLS). In more layman's terms, if you type https:// in your browser address bar, chances are high that you are interacting with OpenSSL.
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Ask HN: How does the xz backdoor replace RSA_public_decrypt?
At this point I pretty much understand the entire process on how the xz backdoor came to be: its execution stages, extraction from binary "test" files etc. But one thing puzzles me: how can the ifunc mechanism be used to replace something like RSA_public_decrypt? Granted this probably stems from my lack of understanding of ifunc, but I was under the impression that in order for the ifunc mechanism to work in your code, you have to explicitly mark specific function with multiple implementations with __attribute__ ((ifunc ("the_resolver_function"))). Looking at the source code of the RSA function in question, ifunc attribute isn't present:
https://github.com/openssl/openssl/blob/master/crypto/rsa/rsa_crpt.c#L51
So how does the backdoor actually replace the call? Does this means that the ifunc mechanism can be used to override pretty much anything on the system?
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Use of HTTPS Resource Records
OpenSSL and Go crypt/tls has no support yet, so none of the webservers that depend on them support it. Apache, Nginx, and Caddy, they all need upstream ECH support first.
- https://github.com/openssl/openssl/issues/7482
- https://github.com/openssl/openssl/pull/22938
- https://github.com/golang/go/issues/63369
- openssl-3.2.0 released
- Large performance degradation in OpenSSL 3
- OpenSSL 3.2 Alpha 2
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Encrypted Client Hello – the last puzzle piece to privacy
If I'm understanding the draft correctly, I think the webserver you're hosting your sites on would need it implemented as it requires private keys and ECH configuration. In the example of nginx since it uses openssl, openssl would need to implement it. I found an issue on their Github but it's still open: https://github.com/openssl/openssl/issues/7482
- eBPF Practical Tutorial: Capturing SSL/TLS Plain Text Data Using uprobe
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OpenSSL Versions... whats the plan here
I confirmed that the systm was on 1.1.1f with openssl version command. Hmm...... I check the openssl version in the repo with apt list... LOL package names wernt helpful. finally went to the repo pages and found that its still on 1.1.1f, https://launchpad.net/ubuntu/+source/openssl. Meenwhile I looked up the version history on https://www.openssl.org/ and saw that 1.1.1v was released at the beginning of this month... ok. I can understand it it was out less then 30 days. I looked up when f came out, end of MARCH 2020. NEARLY 3-1/2 YEARS
- I am looking for a troubled/bad open source codebase
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
GnuTLS - GnuTLS
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Crypto++ - free C++ class library of cryptographic schemes
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
mbedTLS - An open source, portable, easy to use, readable and flexible TLS library, and reference implementation of the PSA Cryptography API. Releases are on a varying cadence, typically around 3 - 6 months between releases.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
libsodium - A modern, portable, easy to use crypto library.
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
LibreSSL - LibreSSL Portable itself. This includes the build scaffold and compatibility layer that builds portable LibreSSL from the OpenBSD source code. Pull requests or patches sent to [email protected] are welcome.
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
cfssl - CFSSL: Cloudflare's PKI and TLS toolkit