Allegro
Onion
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Allegro | Onion | |
---|---|---|
24 | 508 | |
1,756 | 2,922 | |
1.3% | 5.2% | |
8.3 | 9.6 | |
8 days ago | 6 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
Onion
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Orange Pi Neo Coming as a Ryzen 7 and Linux Powered Handheld Device
I've also recently fallen into (reading/watching about) it, and from what I've seen, some of them have really impressive levels of community software support
- First Elite Four finish in any Pokemon game in over 12 years
- Miyoo Mini out the box settings
- Miyoo Mini Plus - Saves Problem under Onion v4.2
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Help wanted
OnionOS is your best choice. It's as simple as dropping the files onto your SD card. Then, moving your game files to their respective folders. Here is a video guide. Here is the official page with download and any information you would need. If you're still using the stock card, I'd highly recommend getting a better quality one so that you don't lose all your data again.
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Miyoo Mini Beginner Guide
Download Onion OS to your computer. Onion OS is available from the link below: https://onionui.github.io/
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New release: Onion V4.2.1
Update PixelReader to v0.6 by @Aemiii91 in #1208
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For people sharing SD card between their Miyoo Minis - and encountered problem saving setting with the latest V4 Mini
(Please note that I am using Onion OS V4.2.0-RC, if you are using other version, it may not work.
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I followed the installation instructions of OnionOS and my 256GB SD card is now 108GB. Is this normal?
I followed the instructions from here and used the specialized software. It's a Samsung Pro Evo SD card bought in an official store and the reduction is completely reversible by using the Windows formatter. I don't really mind that much, but am wondering if I didn't noob myself out of twice as much space!
- Please help
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
Koriki - SimpleMenu frontend for Miyoo Mini
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
minimal-garlicOS - MiniUI for Garlic OS
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
MiniUI-Legacy-Miyoo-Mini - A custom launcher for the Miyoo Mini
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Ports-Collection - Ports Collection for Onion
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
httpp - Micro http server and client written in C++
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
Themes - Custom themes for Onion