Allegro
libvips
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Allegro | libvips | |
---|---|---|
24 | 23 | |
1,743 | 8,909 | |
1.5% | 1.9% | |
8.5 | 9.2 | |
5 days ago | 9 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
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How long should i learn C as first language before moving to another such as python?
For anyone looking for some graphics libraries to start with: * https://www.raylib.com/ * https://github.com/edubart/sokol_gp * https://www.libsdl.org/index.php * https://www.sfml-dev.org/ * https://liballeg.org/
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Learn Scheme by Example: Tk GUI with Chicken Scheme
The Allegro egg is accompanied by a couple of examples but no examples showing the use of the audio addon. The Allegro library itself comes with an example showing how to generate a saw wave, but being a C library, the example is, of course, in C. I ported that example to Scheme. I would have contributed the example back to the Allegro egg, but the repo is marked as "archived by the owner" and read-only on GitHub. I've included the example in the repo alongside the rest of the code for this tutorial in case someone finds it useful.
libvips
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Building an online image compressor
After some research, I found libvips, a demand-driven, horizontally threaded image processing library. It is designed to run quickly while using as little as memory as possible.
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Things you might not know about Next Image
Sharp is a fast and efficient image optimization Node.js module that makes use of the native libvips library.
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Go Image Converting
h2non/bimg can handle both if the underlying libvips is compiled with support for both formats.
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.Webp is the bane of my existence
if you're using linux (which it doesn't seem so) there's also vispdisp https://github.com/jcupitt/vipsdisp which is based on https://github.com/libvips/libvips which will likely take over how images are decoded in the future for everything, at least methodology wise.
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How are responsive image sets are generated, stored, and managed server-side?
The magic happens by way of a library called Libvips, which contains an ultra-high-speed low-memory image resizer.
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imagor v1 - a fast, Docker-ready image processing server in Go, libvips and more
imagor uses one of the most efficient image processing library libvips. It is typically 4-8x faster than using the quickest ImageMagick and GraphicsMagick settings.
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My project: railstart app
libvips v8.6+ or ImageMagick for image analysis and transformations
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railstart-niceadmin support more features
- [libvips](https://github.com/libvips/libvips)
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Fast, Docker-ready image processing server written in Go and libvips, with Thumbor URL syntax
That's very cool! Though performance will not be close -- your nice solution is based on libgd, which is typically 5x slower than libvips, and needs 10x more memory. At usual display sizes, libvips will generally deliver the resized image in under 50ms, and will handle large images (relatively) gracefully.
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Still true? How true?
https://github.com/libvips/libvips https://github.com/libvips/libvips/wiki/Why-is-libvips-quick interesting
What are some alternatives?
OpenCV - Open Source Computer Vision Library
imagick - Go binding to ImageMagick's MagickWand C API
sharp - High performance Node.js image processing, the fastest module to resize JPEG, PNG, WebP, AVIF and TIFF images. Uses the libvips library.
GD - GD Graphics Library
raylib - A simple and easy-to-use library to enjoy videogames programming
tesseract-ocr - Tesseract Open Source OCR Engine (main repository)
FreeImage - A custom distribution of FreeImage, with a CMake-based build system. Used by the Athena Game Framework.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
CImg - The CImg Library is a small and open-source C++ toolkit for image processing
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
Godot - Godot Engine – Multi-platform 2D and 3D game engine