squirrel
Godot
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squirrel | Godot | |
---|---|---|
6 | 2,742 | |
884 | 82,940 | |
- | 2.1% | |
2.9 | 10.0 | |
4 days ago | 1 day ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
squirrel
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if you woke up and had to live a life nirn tomorrow (think outlander).. what would be your theory on what earth was in TES universe?
Not that hard, actually: http://www.squirrel-lang.org/
- A very interesting error I just had...
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Squirrel
I just downloaded it last night I learned on Lua and it's still my favorite language this is kinda based on it from.what I've read anyone try it yet any anythingjust in case y'all think I'm crazy there's the link to there home page I'm not playing with roadkill calling it programming or training squirrels or at least that's not what this is about
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LÖVR – An open source framework for rapidly building immersive 3D experiences
A question: would it be too much work to port Love2D to a different embedding language? (I'm currently having looks at Squirrel (http://www.squirrel-lang.org/) I always thought Lua was tightly coupled with the framework, but what you've mentioned seems to imply that's not the case.
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What language(s) pair well with Rust (learning, using, etc.)? Also, what other languages did you learn before learning Rust?
The second one that comes to mind is Squirrel, which is a compiled language designed to be embedded into other programs. It’s similar to lua in concept, but closer to C in syntax. I never did a lot with it, but I did learn it.
Godot
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
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no cell on microbe stage
Thrive is starting. Log output (due to buffering this is likely not in real time): Godot Engine v3.5.stable.mono.thrive.d2ad79a40 - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce GT 710/PCIe/SSE2 Async. shader compilation: OFF
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Renaming 2 files destroyed my project
Same thing happened to me multiple times, it's been a known bug for a long while, sadly: https://github.com/godotengine/godot/issues/76380
What are some alternatives?
ChaiScript - Embedded Scripting Language Designed for C++
bevy - A refreshingly simple data-driven game engine built in Rust
Duktape - Duktape - embeddable Javascript engine with a focus on portability and compact footprint
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
The MOAI Multi-platform Game Engine - This is the development repo of Moai SDK.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Banshee Engine
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
ursina - A game engine powered by python and panda3d.