ai-series-part-31 VS ai-series-part-34

Compare ai-series-part-31 vs ai-series-part-34 and see what are their differences.

ai-series-part-31

learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path. (by llamacademy)

ai-series-part-34

In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations. (by llamacademy)
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ai-series-part-31 ai-series-part-34
1 5
5 4
- -
0.0 0.0
over 2 years ago almost 2 years ago
C# C#
MIT License MIT License
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ai-series-part-31

Posts with mentions or reviews of ai-series-part-31. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-34

Posts with mentions or reviews of ai-series-part-34. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-31 and ai-series-part-34 you can also consider the following projects:

NavMeshPlus - Unity NavMesh 2D Pathfinding

DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples