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ai-series-part-24
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ai-series-part-31 | ai-series-part-24 | |
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1 | 2 | |
5 | 4 | |
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MIT License | MIT License |
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ai-series-part-31
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Show Path to a Target With Third or First Person Controller Using a NavMesh To Calculate the Path and LineRenderer to Show the Path | AI Series Part 31
As always, full project code is available on GitHub!
ai-series-part-24
- How to Implement Enemy Skills/Abilities Part 4: Poison Gas - See all 4 skills in action! | AI Series Part 24 | Unity Tutorial
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How to Implement Enemy Skills/Abilities Part 4: Poison Gas - See All Skills in Action! | AI Series Part 24 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
NavMeshPlus - Unity NavMesh 2D Pathfinding
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size
ai-series-part-22 - Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath
ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers