ai-series-part-31 VS NavMeshPlus

Compare ai-series-part-31 vs NavMeshPlus and see what are their differences.

ai-series-part-31

learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path. (by llamacademy)
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ai-series-part-31 NavMeshPlus
1 7
5 1,508
- -
0.0 4.6
over 2 years ago about 1 month ago
C# C#
MIT License MIT License
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ai-series-part-31

Posts with mentions or reviews of ai-series-part-31. We have used some of these posts to build our list of alternatives and similar projects.

NavMeshPlus

Posts with mentions or reviews of NavMeshPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.

What are some alternatives?

When comparing ai-series-part-31 and NavMeshPlus you can also consider the following projects:

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size