ai-series-part-30
In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work. (by llamacademy)
ai-series-part-26
In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse. (by llamacademy)
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ai-series-part-30 | ai-series-part-26 | |
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1 | 1 | |
6 | 5 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-30
Posts with mentions or reviews of ai-series-part-30.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-06.
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Yes You CAN Have Moving AND Rotating NavMesh Platforms Using the Unity Navigation System! AI Series Part 30 | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-26
Posts with mentions or reviews of ai-series-part-26.
We have used some of these posts to build our list of alternatives
and similar projects.
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Learn How to Implement RTS-Style Drag Selection, Click to Select, SHIFT+Click to Add to/Remove From Selection, and Issue Movement to Multiple NavMeshAgents | AI Series Part 26 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
When comparing ai-series-part-30 and ai-series-part-26 you can also consider the following projects:
ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
Unity-RTS-Selection - Unity RTS-style unit selection