ai-series-part-3 VS bullet-trails

Compare ai-series-part-3 vs bullet-trails and see what are their differences.

ai-series-part-3

Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents (by llamacademy)

bullet-trails

In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level (by llamacademy)
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ai-series-part-3 bullet-trails
1 1
3 4
- -
0.0 0.0
about 3 years ago over 2 years ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ai-series-part-3

Posts with mentions or reviews of ai-series-part-3. We have used some of these posts to build our list of alternatives and similar projects.

bullet-trails

Posts with mentions or reviews of bullet-trails. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-3 and bullet-trails you can also consider the following projects:

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

ai-series-part-8 - Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take