ai-series-part-3 VS ai-series-part-10

Compare ai-series-part-3 vs ai-series-part-10 and see what are their differences.

ai-series-part-3

Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents (by llamacademy)

ai-series-part-10

Full project of the end state of the AI Series Part 10 video where we implement a flying enemy! (by llamacademy)
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ai-series-part-3 ai-series-part-10
1 1
3 6
- -
0.0 0.0
about 3 years ago about 3 years ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-3

Posts with mentions or reviews of ai-series-part-3. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-10

Posts with mentions or reviews of ai-series-part-10. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-3 and ai-series-part-10 you can also consider the following projects:

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

ai-series-part-11 - Project for the tutorial on how to implement basic finite state machines for your AI in Unity.

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

ai-series-part-8 - Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take

ai-series-part-12 - Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.