|about 2 years ago||over 2 years ago|
|MIT License||MIT License|
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Yes You CAN Have Moving AND Rotating NavMesh Platforms Using the Unity Navigation System! AI Series Part 30 | Full Tutorial in Comments
2 projects | /r/unity | 6 Oct 2021
This week in this viewer request special we'll be taking a look into how to have moving and rotating navmesh platforms with the Unity Navigation System. This is a continuation of AI Series Part 28 where we first did moving platforms. But, in this one we'll be adding in the rotation and taking another look at the limitations of our 2 approaches.
We haven't tracked posts mentioning ai-series-part-9 yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
ai-series-part-30 - In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.
bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.