ai-series-part-28
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ai-series-part-28 | ai-series-part-8 | |
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2 | 2 | |
4 | 3 | |
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0.0 | 0.0 | |
over 2 years ago | about 3 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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ai-series-part-28
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Yes You CAN Have Moving AND Rotating NavMesh Platforms Using the Unity Navigation System! AI Series Part 30 | Full Tutorial in Comments
This week in this viewer request special we'll be taking a look into how to have moving and rotating navmesh platforms with the Unity Navigation System. This is a continuation of AI Series Part 28 where we first did moving platforms. But, in this one we'll be adding in the rotation and taking another look at the limitations of our 2 approaches.
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Yes! You CAN Have Moving Platforms Using the Unity Navigation System! (with some limitations) | AI Series Part 28 | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-8
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Created a satisfying new ability for my wobbly physics based action RPG
As I said, its convoluted and there are easier ways, such as this tutorial I Just found: https://github.com/llamacademy/ai-series-part-8/blob/main/Assets/Scripts/HomingBullet.cs
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This week's tutorial adds homing bullets to the ranged AI, including random noise and a position curve. See full tutorial in comments
As always, full project code is available on GitHub
What are some alternatives?
ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.
ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
ai-series-part-30 - In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.
ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.