ai-series-part-28 VS ai-series-part-8

Compare ai-series-part-28 vs ai-series-part-8 and see what are their differences.

ai-series-part-28

In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System. (by llamacademy)

ai-series-part-8

Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take (by llamacademy)
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ai-series-part-28 ai-series-part-8
2 2
4 3
- -
0.0 0.0
over 2 years ago about 3 years ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ai-series-part-28

Posts with mentions or reviews of ai-series-part-28. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-06.

ai-series-part-8

Posts with mentions or reviews of ai-series-part-8. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-28 and ai-series-part-8 you can also consider the following projects:

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

ai-series-part-30 - In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.

ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.