ai-series-part-28 VS ai-series-part-29

Compare ai-series-part-28 vs ai-series-part-29 and see what are their differences.

ai-series-part-28

In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System. (by llamacademy)

ai-series-part-29

Learn how to make NavMeshAgents find valid cover spots from another target object. (by llamacademy)
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ai-series-part-28 ai-series-part-29
2 1
3 2
- -
1.3 1.3
5 months ago 5 months ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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ai-series-part-28

Posts with mentions or reviews of ai-series-part-28. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-06.

ai-series-part-29

Posts with mentions or reviews of ai-series-part-29. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-28 and ai-series-part-29 you can also consider the following projects:

bullet-trails - In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.