ai-series-part-27 VS ai-series-part-32

Compare ai-series-part-27 vs ai-series-part-32 and see what are their differences.


In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius. (by llamacademy)


Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed! (by llamacademy)
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ai-series-part-27 ai-series-part-32
1 4
7 3
- -
0.8 1.3
9 months ago 7 months ago
ShaderLab ShaderLab
MIT License MIT License
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Posts with mentions or reviews of ai-series-part-27. We have used some of these posts to build our list of alternatives and similar projects.


Posts with mentions or reviews of ai-series-part-32. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-27 and ai-series-part-32 you can also consider the following projects:

polygon-wind - Wind shader for low poly assets in Unity.

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks